Why Is A 10-Year Lifespan A Bad Thing?
Much has been made about Sony saying the PlayStation 3 has a ten-year lifespan. In fact, most of that commentary has consisted of mockery and oddly hostile derision.
But I don't know why. Is it because people don't want a console to last ten years, or because they don't think it will and Sony is just blowing smoke? Whichever the reason, I say these people are completely wrong.
I'm reminded of the issue when EEDAR analyst Jesse Divnich told NowGamer that Sony doesn't believe their own claims of a decade-long life-cycle and that the PS3 is now maxed out. Okay, first things first- You aren't a developer, Jesse, so to make any comment based on the technology of the system is outside your jurisdiction. Secondly, comparing the PS3 to phones and computers is inaccurate in more ways than one.
I would definitely question the Vita's supposed 10-year lifespan. That's an entirely different situation because you're entering the world of mobile gaming, which has changed drastically in the past four or five years. The world of console gaming doesn't appear to me to have changed much at all, outside of rising development costs and the rapidly expanding digital realm. The PS2 launched in 2000 and as of 2010, was still selling, in terms of both hardware and software. Obviously, those sales were tailing off and 2010 may have marked the downward turn for the console...but mathematically speaking, I'm counting ten years there.
Also, let's not forget that Sony enjoyed fantastic profitability in those last years of the PS2's reign, and there's nothing saying the same thing won't happen with the PS3. The latter console launched in 2006 and we are entering the 7th year. By 2008, the PS2 was pretty much done in terms of high-profile, system-selling AAA titles; it was mostly selling on its accumulated gigantic library and low price. But in its 7th year, the PS3 will see even more top-notch exclusives (Beyond: Two Souls, God of War: Ascension, The Last Of Us), and there is definite evidence that designers have not maxed out the console. Take one look at Naughty Dog's latest and your eyes will confirm that.
So logically, there's absolutely no reason why the PS3 won't last ten years and in fact, at this point, it's essentially inevitable that the system will still be available, and will still be going strong in 2015 and even 2016. It'll be cheap and there will be a ton of games for it. I just can't understand why people wouldn't want this, or why they'd scoff at the idea. It seems abundantly clear to me and considering how cheap and whiny a lot of the gaming community has become recently, I'm surprised they don't want 20-year lifespans so they don't have to pay for new hardware so frequently. Just my two cents on the issue.
Tags: ps3, playstation 3, sony, ps3 lifespan
12/13/2012 1:03:43 PM Ben Dutka
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Comments (27 posts)
Doppel
Thursday, December 13, 2012 @ 4:34:24 PM
Pft. Honestly I just hope graphics stay the same and make games longer and have more content.
How about an Elder Scrolls game with the same graphics as Skyrim (ok, maybe upgrade the framerate to 60fps, locked) but has multiple continents? Or how about the entire world of Tamriel?
maxpontiac
Thursday, December 13, 2012 @ 5:53:48 PM
I do not want bigger worlds (Skyrim was fine), I want populated ones. You know, herds of animals, towns with hundreds of people in it, one that mirrors the real world.
When I arrive at the major metropolis of the land, I want to know it. So far in every game, I feel like I am walking into a ghost town.
If a game on the next gen system can do that, I'll be sold in a hurry.
BikerSaint
Thursday, December 13, 2012 @ 2:02:26 PM
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WorldEndsWithMe
Thursday, December 13, 2012 @ 2:43:25 PM
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Furthermore, the media is now controlled mainly by xbox enthusiasts and we know that MS dropped Xbox1 support right away so I can see how they are skeptical.
Cesar_ser_4
Thursday, December 13, 2012 @ 3:02:10 PM
maxpontiac
Thursday, December 13, 2012 @ 4:21:58 PM
Lord carlos
Thursday, December 13, 2012 @ 4:21:54 PM
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Thats right, we have'nt even got to play an exclusive game yet thats been developed with the cell having access to both the 256mb of system ram & 256mb of video ram.
Uncharted 1-3 and killzone 2-3 were all created with the cell being locked to just being able to use the 256mb of system ram !!
The RSX is always locked to 256mb of video ram.
Kojima productions were waiting for this cap removal to happen so they could give us the opinion to fully install MGS 4 on our HDD instead of installing 1 chapter at a time.
I for one cant wait to play these new wave of PS3 exclusives.
Hellz yeah !!
Last edited by Lord carlos on 12/13/2012 4:28:34 PM
Beamboom
Thursday, December 13, 2012 @ 4:33:35 PM
Ignitus
Thursday, December 13, 2012 @ 5:47:01 PM
No, that's not a typo, the diference really is MEGAbytes to GIGAbytes per SECOND.
It is believed Bethestha stores it's game save (but it actually behaves more like a database than a simple save file) in the RSX VRAM and the shutering and frezzes occur because of this bottleneck. Also some multiplats freeze more on PS3 for this reason.
This is taken from the Digital Foundry Blog analysis of the Skyrim PS3 version and hope it helps understand better:
"The split-pool RAM architecture on PS3 is more constrictive than it is on 360, and this is clearly a RAM-intensive game. We wonder if the save game resides in the graphics RAM instead of the XDR, which Cell addresses much more quickly. Bandwidth between the PS3 CPU and VRAM is a mere 16MB/s, compared to the 22GB/s access the 360 has to its unified 512MB of GDDR3. Advanced database management on a much larger save would have clear performance implications bearing in mind this bottleneck."
In a post below I will share some links for those who want to read more about the tricky PS3 Memory architecture.
In the end, the Cell's access to the VRAM is not going to give us more performance than we already have.
Ignitus
Thursday, December 13, 2012 @ 5:49:14 PM
Lord carlos
Thursday, December 13, 2012 @ 11:18:00 PM
Beamboom
Friday, December 14, 2012 @ 12:46:24 AM
It's not easy to explain why they made that chapter based install of MGS, it was really quite stupid (as far as I am aware we've not seen that in other games) but I would guess they made it like that to save disk space? The first PS3s came with pretty small hard drives, after all.
There seriously is no relation between memory handling and storage capacity. I can only ask that you please trust me when I say so.
Last edited by Beamboom on 12/14/2012 12:52:36 AM
Lord carlos
Friday, December 14, 2012 @ 12:56:20 PM
Both Sony & nintendo have purposely kept back their cpu's full capability untill halfway through the console or handhelds lifecycle,hence why MGS 3 looks better than MGS 2.
While i'm not a programmer i'm not an idiot and understand the basics of most of the subjects i'm interested in !!
Alejandro562
Thursday, December 13, 2012 @ 7:14:21 PM
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Gradon
Thursday, December 13, 2012 @ 7:53:38 PM
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SaiyanSempai
Thursday, December 13, 2012 @ 8:26:47 PM
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And no developer wants to see console refreshes come out more frequently than they can release games. The development process takes longer this gen and I imagine even longer next gen.
I like the fact that we don't have a new set of next gen consoles yet (let's face it, the Wii U is current gen).
Which reminds me, I would hate for MS and Sony to do what Nintendo is doing - releasing new hardware that is already underwhelmingly outdated on day one (yet, releasing the new hardware more frequently).
Last edited by SaiyanSempai on 12/13/2012 8:27:38 PM
OverBerg
Thursday, December 13, 2012 @ 9:51:36 PM
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dork02840
Thursday, December 13, 2012 @ 11:20:47 PM
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___________
Friday, December 14, 2012 @ 4:06:08 AM
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technology moves at such a rapid pace, and so do services and content.
sometimes its easy to bring such things to old systems, sometimes not so much.
its stupid to have such long life cycles for things though, as developers have constantly said the extended period of this gen has hurt the industry.
people are starting to get bored of the industry, and are looking to new areas to get a more modern up to date experience.
not to mention the technical limitations, and not to mention the whole reason we have basically nothing but sequels, and nothing but shooters, is EXACTLY because of the extended cycle.
new systems brings new IPs, new ideas, new genres, new possibilities.
without them we dont get any of that.
richfiles
Sunday, December 16, 2012 @ 7:15:11 PM
I have been very happy with the selection of titles on the PS3, and the only "shooters" I play are Borderlands and Fallout, both of which have heavy RPG characteristics. I've enjoyed many creative titles like Little Big Planet, as well as Skyrim, Journey, and several RPGs. I realize that some of these titles are sequels, but Skyrim is a massive release, and stands well on it's own. LBP2 is less a sequel as it is an improvement and refinement of the first LBP. The enhanced creation tools are a testament to that.
I hope you realize that those yearly shooters will STILL continue to come out on a next gen system, regardless...
As for the tech... You know... I have NOT yet grown tired of the PS3's graphics or capability. Yeah, I KNOW that there's PC hardware that puts it to shame. I really don't care. I'm HAPPY with the PS3. How old the tech is compared to what's NOW available should have nothing to do with the longevity of the system. As long as people are still satisfied and interested in a system with that old tech, then that old tech is STILL just as valid, and not yet worth tossing. If you want that new tech smell right now, then go spend $4000 on a PC. As long as people still have interest in the PS3, I have NO interest in seeing the PS4 yet.
The only thing your next gen system coming early will do it price itself out of people's hands in the bad economy, and kill ALL development for a system people already own.
it's economically stupid to release a new system this early. Killing sales of games to the old system will dry up revenue. A new system will make lover revenue, or even losses, and the system WILL NOT SELL QUICKLY, with the dire state of the economy. Hardcore early adopters will grab the system in droves, and then they will sit on shelves. I'm already seeing it with the Wii U. You couldn't find them when they came out, and now that everyone with cash who wanted one has it, I see MULTIPLE Wii U systems sitting on shelves... and to top it off, it's the weeks preceding Christmas!
A system that costs as much as a PS3 cost when it was new is going to hurt if it's released in this economy. To top that off, it'll destroy the existing good sales of PS3 titles by effectively forcing the cessation of PS3 development.
Last edited by richfiles on 12/16/2012 7:20:44 PM
olicapone
Friday, December 14, 2012 @ 4:46:34 PM
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Jackeria
Sunday, December 16, 2012 @ 1:51:55 PM
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Ather
Sunday, December 16, 2012 @ 5:10:32 PM
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richfiles
Sunday, December 16, 2012 @ 6:47:47 PM
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Simple fact is... I CAN'T AFFORD IT!!!
Money is tight these days. The economy and the job situation STILL sucks... And with that in mind... I'll be the first to say, that I'd keep buying PS3 games through 2017 and beyond...
I'd rather buy excellent games on my PS3 right now, and even in the near future, than stare wantingly at a new console that I WON'T be able to afford, that will drain all development away from the PS3 I already have.
In this economy... I think even the Wii U launch could have waited a year or two. Seeing a successor to the PS3 even remotely soon is going to guarantee I can't afford it. There will be early adopters, but release the system too early, and they will likely sit on shelves once the initial wave of units sell.

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maxpontiac
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Thursday, December 13, 2012 @ 1:53:20 PM
Today, the PS3 is just starting to reach it's potential and many developers have yet to make use of what the Blu Ray brings to the table. Why are games still being made on one DVD?
Honestly, unless I see something mind blowingly awesome, I will remain happy with the PS3 and everything it offers.