PS3 News: Check Out The Wacky, Decidedly Inspired Media Molecule HQ - PS3 News

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Check Out The Wacky, Decidedly Inspired Media Molecule HQ

All offices should look like this on the inside. Productivity would undoubtedly rise, as would morale. ...seriously.

Although perhaps it's more fitting for the developer of LittleBigPlanet; as Media Molecule says in a behind-the-scenes look at their work space, it's just "so very us." I mean...them. Oh, you know what I mean.

It's precisely the environment from which Sackboy and his amazing environment would spring. It just paints such a perfect picture, and I like this part of the description:

"It’s the slightly weirder or out of place things that I think truly reflect the creative eccentricities of this merry band of game developers. See that mountain of paper? Have a bit of rummage and you’ll discover that it’s actually Rex’s desk, and its made from a treasure trove of doodles. Siobhan’s desk plays host to an exquisite collection of snow globes, and Alex’s cluttered mess could very well contain the secrets of the universe, if only it could be deciphered."

So hit the link above and take a gander at some of the team's "favorite oddities" including "purposeful art, random graffiti, endearing decoration, and things of unknown origin." It really gives you a good idea of how these guys operate and clearly, it's no surprise that they were able to give us one of the most original and innovatve franchises of the generation.

Tags: media molecule, littlebigplanet, lbp, littlebigplanet developer

12/26/2012 10:08:09 PM Ben Dutka

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Legacy Comment System (8 posts)

Wednesday, December 26, 2012 @ 10:52:29 PM

It's a shame the site's thumbnail pictures are private & you have to make a Yahoo account just to check them out.

Which I won't be doing.

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Wednesday, December 26, 2012 @ 11:23:28 PM

It's kind of fun seeing what game devs do with their offices. Never seen one like this before.

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Thursday, December 27, 2012 @ 2:23:52 AM

makes me sad there not doing anymore LBP games, it had such a cool quirky charming tone to it!
this is exactly what $ony should be investing in, there constantly wasting their money on crappy kids games like eyepet, BR, medievil moves, ect.
they should be focusing on creating new IPs like LBP, something that appeals to kids because of its quirky charming fun nature, but also to adults because of its complex gameplay.

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Thursday, December 27, 2012 @ 5:46:41 AM

Do you have LBP2? The game can get so complex, you can implement the same practices you use in programming. You can even get down to the nitty-gritty of how all the game mechanics work using binary devices, but I never got that deep :p

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Friday, December 28, 2012 @ 8:21:23 AM

they spoiled the game adding all the gadgets.
your suppose to be doing the platforming yourself, not using a grappling gun, jet pack, sit on a dogs back!
not to mention the original had a real weighty feel to the platforming, a real heavy inertia.
if you jumped from one vine to another the second vine would swing because of your carried momentum.
2 removed that heavy motion feel.
in the original if you swung than let go the vine would keep swinging for a while, in the sequel it just stopped.
it felt like there was no physics engine what so ever, it really bugged me!
LBP vita is the perfect example of what 2 should of been.
the heavy feel of the original, with the more open gameplay and challenges.
its a shame MM say there done with LBP, id really like to see another console title just like the vita version.

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Friday, December 28, 2012 @ 9:11:40 AM

I guess you didn't play it then? The only reason LBP2 was able to be made was because it was to be backwards compatible with LBP1 - meaning the jump mechanics were exactly the same. Only thing they changed in regards to motion was the motion blurring, which was toned down to object-based blur.

The grappling hook gives way to some really innovative platforming ideas, and it is based around momentum and inertia, so I'm not sure what you mean.

If you haven't played it, you should really pick LBP2 up; it's dirt cheap now, and you'll find it's a very deep experiance. If you already have it, you should play it again because it seems you forgot what it was like lol.

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Saturday, December 29, 2012 @ 8:41:23 AM

oh bullshit!
the jump mechanics were not the same!
no, i dident play the game i just got the plat for it by downloading a .bat file which unlocked it on PSN.
sigh, why do i bother?

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Saturday, December 29, 2012 @ 12:19:01 PM

Uh, dude, how can you state the jump mechanics aren't the same without playing it? As I said, the game is 100% backwards compatible with community levels from LBP1, therefore they HAVE to be the same. Media Molecule have said many times they didn't want to make the content for the first game "obsolete".

Seriously, if you have them both, compare them - you will see the jumping mechanics are exactly the same.

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