Check Out The Wacky, Decidedly Inspired Media Molecule HQ
All offices should look like this on the inside. Productivity would undoubtedly rise, as would morale. ...seriously.
Although perhaps it's more fitting for the developer of LittleBigPlanet; as Media Molecule says in a behind-the-scenes look at their work space, it's just "so very us." I mean...them. Oh, you know what I mean.
It's precisely the environment from which Sackboy and his amazing environment would spring. It just paints such a perfect picture, and I like this part of the description:
"It’s the slightly weirder or out of place things that I think truly reflect the creative eccentricities of this merry band of game developers. See that mountain of paper? Have a bit of rummage and you’ll discover that it’s actually Rex’s desk, and its made from a treasure trove of doodles. Siobhan’s desk plays host to an exquisite collection of snow globes, and Alex’s cluttered mess could very well contain the secrets of the universe, if only it could be deciphered."
So hit the link above and take a gander at some of the team's "favorite oddities" including "purposeful art, random graffiti, endearing decoration, and things of unknown origin." It really gives you a good idea of how these guys operate and clearly, it's no surprise that they were able to give us one of the most original and innovatve franchises of the generation.
Tags: media molecule, littlebigplanet, lbp, littlebigplanet developer
12/26/2012 10:08:09 PM Ben Dutka
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Comments (8 posts)
WorldEndsWithMe
Wednesday, December 26, 2012 @ 11:23:28 PM
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Thursday, December 27, 2012 @ 2:23:52 AM
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this is exactly what $ony should be investing in, there constantly wasting their money on crappy kids games like eyepet, BR, medievil moves, ect.
they should be focusing on creating new IPs like LBP, something that appeals to kids because of its quirky charming fun nature, but also to adults because of its complex gameplay.
Ludicrous_Liam
Thursday, December 27, 2012 @ 5:46:41 AM
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Friday, December 28, 2012 @ 8:21:23 AM
your suppose to be doing the platforming yourself, not using a grappling gun, jet pack, sit on a dogs back!
not to mention the original had a real weighty feel to the platforming, a real heavy inertia.
if you jumped from one vine to another the second vine would swing because of your carried momentum.
2 removed that heavy motion feel.
in the original if you swung than let go the vine would keep swinging for a while, in the sequel it just stopped.
it felt like there was no physics engine what so ever, it really bugged me!
LBP vita is the perfect example of what 2 should of been.
the heavy feel of the original, with the more open gameplay and challenges.
its a shame MM say there done with LBP, id really like to see another console title just like the vita version.
Ludicrous_Liam
Friday, December 28, 2012 @ 9:11:40 AM
The grappling hook gives way to some really innovative platforming ideas, and it is based around momentum and inertia, so I'm not sure what you mean.
If you haven't played it, you should really pick LBP2 up; it's dirt cheap now, and you'll find it's a very deep experiance. If you already have it, you should play it again because it seems you forgot what it was like lol.
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Saturday, December 29, 2012 @ 8:41:23 AM
Ludicrous_Liam
Saturday, December 29, 2012 @ 12:19:01 PM
Seriously, if you have them both, compare them - you will see the jumping mechanics are exactly the same.

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BikerSaint
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Wednesday, December 26, 2012 @ 10:52:29 PM
Which I won't be doing.