The Last Of Us Violence Is About Realism And "Setting A Tone"
Much has been made of the brutal violence on display in The Last Of Us trailers.
Some have called it unnecessary and gratuitous, but developer Naughty Dog has defended the implementation of such imagery time and time again. Most recently, creative director Neil Druckmann told ShackNews that in truth, it's all about "setting a tone."
"The violence you see inside this world isn't gratuitous and over-the-top just for the sake of being violent. It's setting a tone. It's setting a reality that Joel and Ellie are having to deal with. Everything has to feel tense. Everything has to feel grounded in reality. The reason why we're going for such realistic violence is because we want you to believe that the stakes are high for Ellie and Joel."
The character of Ellie will also serve to soften Joel a bit; she might stop him from performing an especially brutal action, but she's already accustomed to a level of shocking violence that is much higher than normal. After all, we're looking at a kill-or-be-killed post-apocalyptic setting where violence is just inevitable. Still, this explanation may not be enough to persuade every naysayer... Those who hate violence of any kind will remain irked.
Related Game(s): The Last Of Us
1/3/2013 10:28:03 PM Ben Dutka