DMC Is Accessible To New Fans, But Remains Plenty Hardcore
Maybe some of you have been intimidated by what you've seen of the gameplay in DMC. And maybe you combine that with what you've heard of the franchise's steep difficulty in the past, and you're leery about trying the upcoming reboot.
But Ninja Theory says that newcomers to the franchise shouldn't be frightened of the super fast-paced and incredibly intricate-looking maneuvers we've spotted in trailers and videos. Don't worry, you can do it.
Combat designer Rahni Tucker told OXM UK that they've attempted to create a mechanic that will cater to both n00bs and hardcore experts; the former won't be overwhelmed while the latter will find all the depth and complexity they desire. Said Tucker:
"When I looked at videos of pro-players playing the old DMCs, they're always in the air, they're always juggling enemies around, and doing stuff that most of us look at and think 'I have no idea how that works.'
We wanted to take that magic the pro-players could create and give more casual players a bit of that feeling. A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on."
Dante's launch and grappling capabilities have returned, and the combos look totally insane. However, while the AI won't consist of mindless pushovers, those unfamiliar with the series (and action games in general) shouldn't be scared. Game director Hideaki Itsuno has said that this "commercially necessary shift" has not sacrificed the top end; in other words, you'll need a ton of skill to be really impressive in the ranking category. Yes, practice and patience will be rewarded.
"As the series has gone we've seen new users die out, as it took longer to get into it. When it came time to make DMC 4, with the new hero and new moves, new techniques and skills, not many new fans entered the series."
DMC will be ready on January 15.
Related Game(s): DMC
Tags: dmc, devil may cry reboot, dmc gameplay, ninja theory
1/5/2013 11:00:38 AM Ben Dutka
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Comments (35 posts)
WorldEndsWithMe
Saturday, January 05, 2013 @ 1:52:12 PM
sawao_yamanaka
Saturday, January 05, 2013 @ 6:18:38 PM
WorldEndsWithMe
Saturday, January 05, 2013 @ 6:58:27 PM
sawao_yamanaka
Saturday, January 05, 2013 @ 7:18:04 PM
Knightzane
Saturday, January 05, 2013 @ 12:58:28 PM
Reply
Oxvial
Saturday, January 05, 2013 @ 9:31:50 PM
WorldEndsWithMe
Saturday, January 05, 2013 @ 1:55:32 PM
Yukian
Saturday, January 05, 2013 @ 5:21:45 PM
Temjin001
Saturday, January 05, 2013 @ 5:39:17 PM
My only complaint is that the speed of the game is simply too fast for the frame rate they have for it. Slower games like GoW and Heavenly Sword got away with it because the camera has more of a bird's eye view and the weaponry is very long, whip like.
UE3 simply wasn't the best fit for a DMC game. It's not a deal breaker but a downer nonetheless.
WorldEndsWithMe
Saturday, January 05, 2013 @ 6:59:45 PM
___________
Sunday, January 06, 2013 @ 2:42:08 AM
Lawless SXE
Sunday, January 06, 2013 @ 6:26:31 AM
xenris
Sunday, January 06, 2013 @ 10:01:21 AM
WorldEndsWithMe
Saturday, January 05, 2013 @ 1:55:18 PM
Reply
Lawless SXE
Saturday, January 05, 2013 @ 6:55:30 PM
Reply
Now, here's the thing. I've watched a few videos on DmC and seen the wild combos that make it look as though there's more to choose from, but I'm not being conditioned to expect that extreme level of technicality that I've been waiting to see from this kind of game. Having access to all of your weapons at any given time is a cool idea though and should help towards that, but we've only seen four of them so far (and Ebony and Ivory). If that's all there is, then I'm worried that DmC won't have what it takes to be as invigorating as it could be, but I'm really, REALLY hoping that we haven't seen everything that's in it.
sawao_yamanaka
Saturday, January 05, 2013 @ 7:22:59 PM
Last edited by sawao_yamanaka on 1/5/2013 7:24:37 PM
GuardianMode
Saturday, January 05, 2013 @ 7:54:52 PM
Reply
Temjin001
Saturday, January 05, 2013 @ 8:29:17 PM
Reply
It's for this reason I hope companies like Sega, SNK, and Tecmo stay loyal to their base and keep production budgets constrained to continue catering to their ardent supporters. I want games like VF, DOA and Kof etc to have me as their target audience.
I'm willing to trade all of those expensive graphics and hollywood'esque fluff for hardcore-centric game play.
sawao_yamanaka
Saturday, January 05, 2013 @ 8:44:51 PM
Temjin001
Saturday, January 05, 2013 @ 8:55:26 PM
xenris
Sunday, January 06, 2013 @ 10:07:10 AM
Otherwise I'm switching to PC gaming where people aren't afraid to take risks and make niche games :D
Quick questioni Temjin, I got a bunch of dota 2 keys from valve...are you interested in trying it out?
Temjin001
Monday, January 07, 2013 @ 3:57:15 AM
Former Gamespot editor Greg Kassavin dubbed Dota 2 his personal goty as having spent well over a few hundred hours on it this last year.
Last edited by Temjin001 on 1/7/2013 3:58:22 AM
WorldEndsWithMe
Saturday, January 05, 2013 @ 10:26:12 PM
Lawless SXE
Saturday, January 05, 2013 @ 10:51:00 PM
Temjin001
Sunday, January 06, 2013 @ 2:44:15 AM
Much of what I listed experienced wholesale changes to the fabric of their traditional design.
ME is a good argument too, lawless. I'm not sure what to think. I did prefer ME2 over ME for many reasons. It did streamline aspects of its equiptment configurations, but I don't feel it really betrayed the spirit of the franchise's design. I haven't played enough ME3 to have an opinion.
Last edited by Temjin001 on 1/6/2013 2:46:26 AM
___________
Sunday, January 06, 2013 @ 2:45:05 AM
xenris
Sunday, January 06, 2013 @ 10:05:49 AM
But I fear its going to be missing the feel of the first two games.
Developers will never learn ________ because in most cases they make more money doing this because for some ridiculous reason it sells better. Its probably a combination of marketing using a lot of explosions/generic and familiar music, and making the games feel like one of the leading sellers in the genre.
It will only stop when casual gamers start wanting more of a challenge and/or the casual gamers just move away from games and that market disappears for some reason.
Deleted User
Saturday, January 05, 2013 @ 10:45:10 PM
Reply
Some still are wondering how much work will be needed to get a Platinum trophy or all 1000 achievement points.
___________
Sunday, January 06, 2013 @ 2:52:17 AM
Reply
i wish they would at least open their f*cking eyes and see what is happening!
almost every well known franchise has been pandered to a new audience, and that title has sold the worst by far of the series!
cough FFXIII, last years syndicate reboot, RE5, RE6, SOCOM4, ninja gaiden 3, DMC4, lost planet 2, bionic commando, crysis 2, RAGE, fear 2, fear 3, dead space 2, ect, ect.
if i had a nickel for every franchise has been simplified to cater to a brain dead audience, id be rich enough to buy out the whole industry and move the world to freaking mars!
what pisses me off the most though is peoples blindness to realize this!
they bastardize their games, they sell well, so they say i know to fix this problem will do the same thing!
sigh.
i always joked that aliens have started removing peoples brains at night, but im seriously starting to believe they actually have!
Ultima
Sunday, January 06, 2013 @ 2:41:29 PM
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While I won't comment on the quality of entries in a series that pander to more casual audience, I would like to point out that it is NOT true that these titles have sold "the worst by far of the series". Certainly, on your list of examples, RE5, RE6, DMC4 (WTF, how in the world is that an example of pandering?) and FFXIII were definitely not the worse selling in their series. In fact, RE5 and FFXIII improved on their predecessors - you could argue that the former was due to the goodwill built up by RE4 and the latter was because it was the first FF on PS3 (we'll ignore the Xbox version since it barely counts), but the fact remains that these games sold better than their predecessors.
The fact is, companies will continue to pander as long as they see examples of it working, even if it's only short term success (xoughFFXIIIcoughcough). If it never worked companies would stop doing it, but it DOES work... sometimes anyway. Largely I think it depends on the quality of the game: Bionic Commando and LP2 were supposedly just plain terrible (I don't know, because I never played them), so I don't think any level of pandering in those games counts.
And yea, really don't know how DMC4 got on your list. Not only is it a hardcore game, it's also the -best- selling game in the entire series, beating out DMC3 (which is the -worst- selling edition in the series).

DMC









sawao_yamanaka
Reply
Saturday, January 05, 2013 @ 11:58:32 AM