Bioshock Infinite Length About The Same As Original Bioshock
It's one of the most anticipated titles of 2013 and we've got a few more tidbits of information.
Irrational Games boss Ken Levine has been talking about various aspects of Bioshock Infinite, including gameplay, length, and the number of discs (one for consoles, three for PC).
In regards to length, Levine said that - for him - this new production is about as long as the first Bioshock title, which is just fine by me. Depending on how you play, that puts this year's adventure at about the 15-hour mark or so...? He also confirmed the existence of audio logs (staples in the franchise), and he did say that Infinite would boast more in the way of intense action, as compared to the previous two entries. Of course, this doesn't mean the depth of the game will be compromised; it merely means there will be more high-octane FPS segments.
Bioshock Infinite is set for March 26 and if it can live up to our lofty expectations, it will easily be one of the year's best.
Related Game(s): Bioshock Infinite
Tags: bioshock infinite, irrational games, bioshock sequel, bioshock infinite details
1/6/2013 9:44:42 PM Ben Dutka
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Comments (11 posts)
Beamboom
Monday, January 07, 2013 @ 3:23:35 AM
Last edited by Beamboom on 1/7/2013 3:24:12 AM
maxpontiac
Monday, January 07, 2013 @ 10:27:07 AM
telly
Monday, January 07, 2013 @ 10:49:12 AM
Lawless SXE
Monday, January 07, 2013 @ 2:00:51 AM
Reply
___________
Monday, January 07, 2013 @ 2:19:30 AM
Reply
has me a bit concerned actually, i can see this getting a little too frantic and not only causing performance issues, but also just making it hard for players to keep up with whats happening.
throw one ball at a time, not 100!
infamousgodV2_0
Monday, January 07, 2013 @ 7:15:53 AM
Reply
telly
Monday, January 07, 2013 @ 10:47:20 AM
WorldEndsWithMe
Monday, January 07, 2013 @ 2:47:48 PM
telly
Monday, January 07, 2013 @ 10:44:19 AM
Reply

Bioshock Infinite









maxpontiac
Reply
Sunday, January 06, 2013 @ 10:37:04 PM
I don't mind the shooting part as long as there are some parts in which I can explore without having to worry about weapon fire in my general direction.