Cage: Sequels And "Annualization" Are Killing Innovation
If you want consistent innovation and creativity, you can't keep buying into this "annualization" trend.
At least, that's what Quantic Dream boss David Cage says. During a recent OPM UK interview, the visionary said that unfortunately, a great many people just "want the same" and if you keep giving it to them, "they'll gladly buy it." And so-
"The result is very simple. Gamers invest money in publishers having no interest in innovation. [Gamers] encourage [publishers] to keep making the same game every Christmas, and everybody’s happy."
If you want to see something different, you have to resist buying every "new" title that arrives on a yearly basis. That's the only way that publishers will stop forcing developers to release another blockbuster every year that's only slightly different from its predecessor. If you want true innovation, you're just gonna have to wait. Said Cage:
"If you’re interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation. We don’t give people what they expect. We want to give them something they want without knowing they want it."
Cage is referring to his studio's upcoming title, Beyond: Two Souls, which is another new IP from Quantic Dream. The last was the critically acclaimed Heavy Rain, and don't forget about Indigo Prophecy last generation. Yep, if we want originality and creativity, we have to support it when it shows up.
1/10/2013 11:29:24 PM Ben Dutka