Gearbox Turned Down Call Of Duty...And Do You Know Why?
Okay, we hear a lot of you Call of Duty haters out there giggling away. But these statements seem factual, don't they?
According to a recent interview given by Gearbox Software boss Randy Pitchford, the Borderlands developer was given the chance to create a new entry in the uber-popular Call of Duty franchise.
Most any studio would leap at the opportunity because it's almost guaranteed to generate a financial windfall. But Pitchford said that from a creative standpoint, it wasn't very attractive because quite frankly, the project wouldn't pose a "significant challenge."
"I don’t think there’s anything to accomplish there. I think if I was only in it for the money I would’ve done that.[...] I think to do 'Call of Duty' right you need to do what needs to be done and there are a lot of people who can do that. For us it wouldn’t add to our credibility, it wouldn’t move us forward. There would be no significant challenge that would be gratifying to overcome."
Pitchford added that CoD has become a "self-fulfilling prophecy, to a degree," and that the reason for the franchise's ridiculous success is its reliability. It's basically guaranteed to hit hard. However, a few analysts say they see signs of weakening after this past year's Call of Duty: Black Ops II (despite breaking more records) failed to impress the industry insiders from a franchise growth perspective.
But anyway, we gotta give Pitchford a few cookies for this one. Dude wasn't afraid to say it.
Tags: randy pitchford, gearbox software, call of duty, cod games
1/11/2013 9:39:38 PM Ben Dutka
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Comments (27 posts)
Mounce
Sunday, January 13, 2013 @ 12:53:19 PM
WorldEndsWithMe
Friday, January 11, 2013 @ 11:36:29 PM
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bigrailer19
Saturday, January 12, 2013 @ 12:57:31 AM
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___________
Saturday, January 12, 2013 @ 3:42:00 AM
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Hand_of_Sorrow
Saturday, January 12, 2013 @ 4:13:50 AM
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ZettaiSeigi
Saturday, January 12, 2013 @ 4:49:20 AM
Snaaaake
Saturday, January 12, 2013 @ 8:05:47 AM
LowKey
Saturday, January 12, 2013 @ 6:53:37 AM
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Snaaaake
Saturday, January 12, 2013 @ 8:04:58 AM
xenris
Saturday, January 12, 2013 @ 9:54:01 AM
The point is, blops2 kept the gunplay the exact same, the pacing of the single player the same and only changed a few things like the pick 10 system(which is a good change)and the spec ops missions(which was severely under realized) oh right and a couple choices to change the endings.
But with ALL of those "revolutionary" changes it still felt the exact.
So what Randy is saying is that they wouldn't have been able to take it in a new and ambitious direction, activision wouldn't have let them. It has to be familiar enough to make impluse sales and they can add small things to see how they are received like the pick 10 or the spec ops missions but that is it.
I would imagine Randy would want to make it really emotional like his Brothers in Arms series, or maybe even make it open world. But he wouldnt be able to do that because that isn't what the people who buy it every year want.
He isn't pompous at all he is one of the most grounded devs I have ever seen in interviews and he is a gamer.
Hand_of_Sorrow
Saturday, January 12, 2013 @ 10:35:24 AM
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firesoul453
Saturday, January 12, 2013 @ 12:34:51 PM
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ulsterscot
Saturday, January 12, 2013 @ 1:24:48 PM
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WorldEndsWithMe
Saturday, January 12, 2013 @ 2:03:13 PM
bigrailer19
Saturday, January 12, 2013 @ 5:47:34 PM
fatelementality
Saturday, January 12, 2013 @ 6:25:05 PM
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chuckuykendall
Sunday, January 13, 2013 @ 6:42:52 PM
1. GB would make their own version of CoD, and who knows what type of success it would have.
2. GB would make the generic (or as close to it as they could if they don't have access to the original engine) CoD to fall in line with its predecessors, and in the process lose their souls.
Last edited by chuckuykendall on 1/13/2013 6:43:19 PM
chuckuykendall
Sunday, January 13, 2013 @ 6:40:05 PM
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Borderlands 2









Cloud X Blue
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Friday, January 11, 2013 @ 10:52:45 PM