Metal Gear Rising: Revengeance Demo Arrives Next Week
So let's say you've been intrigued by what you've seen and heard, but you're just not convinced about spending the money. I understand.
That's where demos help save the day. Having a playable sample available before a game is actually released is a privilege veteran gamers could've only dreamed about twenty years ago. Talk about awesome!
So take advantage- Konami has announced that a demo for Metal Gear Rising: Revengeance will be available next week on the PlayStation Network and Xbox Live Marketplace. You will check out some action from the first chapter of the fast-paced adventure and of course, you'll be introduced to the protagonist, Raiden. No, it isn't the stealth-oriented adventure of a Metal Gear Solid but then again, it isn't supposed to be; it's a spin-off and developer Platinum Games definitely knows their action. They know action well.
So when January 22 rolls around, feel free to check it out; demos are free, after all. Metal Gear Rising: Revengeance is scheduled to land on store shelves for the PlayStation 3 and Xbox 360 on February 19.
Related Game(s): Metal Gear Rising: Revengeance
Tags: metal gear rising revengeance, metal gear rising demo, revengeance demo
1/15/2013 10:25:36 AM Ben Dutka
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Comments (18 posts)
WorldEndsWithMe
Tuesday, January 15, 2013 @ 1:09:14 PM
ChaseHammer
Tuesday, January 15, 2013 @ 12:31:33 PM
Reply
Akuma07
Tuesday, January 15, 2013 @ 6:58:08 PM
WorldEndsWithMe
Tuesday, January 15, 2013 @ 1:10:06 PM
Reply
xenris
Tuesday, January 15, 2013 @ 3:16:58 PM
BikerSaint
Tuesday, January 15, 2013 @ 1:25:33 PM
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Alejandro562
Tuesday, January 15, 2013 @ 3:05:29 PM
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Ultimadream
Tuesday, January 15, 2013 @ 3:54:04 PM
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As far as the story and characters go... Eh whats the point in complaining any more, I am far off put this game. I might try it when it's dirt cheap, probably Q4.
Twistedfloyd
Tuesday, January 15, 2013 @ 4:51:52 PM
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Raiden also just seems to be invincible, he slices through soldiers the same way he is able to slice through Metal Gears. Doesn't seem to be too interesting or challenging.
Even when Raiden was slicing and dicing like a mother in MGS4 he would still take plenty of wounds and damage from the Gekko or Vamp. It made it interesting and engaging because you didn't know if Raiden would get out of tough situations because HE WAS vulnerable despite the fact he was being a cyborg ninja. This gave some interesting contrast to the character's physical abilities and made you cheer for him in MGS4.
Now he's just completely invulnerable. No tension at all here.
The soundtrack is atrocious with a combination of scream-o and angry "rock" music if you can call it that.
The Metal Gear fan inside shakes my head every time I see this.
Last edited by Twistedfloyd on 1/15/2013 4:54:13 PM
Akuma07
Tuesday, January 15, 2013 @ 7:01:31 PM
Seriously, when you seen the trailer for MGS4 that had Raiden taking on like 6 Gekko's, what did you think? I personally thought "Woah, this guy is bad ass now" and I still think that when watching MGR videos.
The Metal Gear fan inside you should be having faith in KojiPro, they know what they are doing, and not only did they make the choice to hand this over to Platinum, but they have also been heavily involved with the development of the game.
Oxvial
Tuesday, January 15, 2013 @ 7:27:15 PM
___________
Wednesday, January 16, 2013 @ 3:59:27 AM
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really enjoyed playing it last year, and the guys at EB have been raving about it ever since.
so happy to see so many demos releasing lately too, the past few years demos had been dying allot so its nice to see them back!
hope we get a demo for aliens and bioshock infinite too.
Twistedfloyd
Wednesday, January 16, 2013 @ 3:31:34 PM
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Yeah, but when he took on the Gekko's in MGS4 he was quite vulnerable, sure he was bad ass, but he wasn't invincible. There was always tension. It's not an issue of him dying. It's the THREAT of danger and/or the possibility that he could die that creates tension and intensity.
He doesn't seem vulnerable emotionally either, while Raiden was a tad overdramatic in MGS4, you understood where he was coming from. He felt like a real person on the inside despite the fact he had become a cyborg ninja. It was an interesting contrast of exterior appearance to interior feelings. Here he's just so ridiculous with his Jack the ripper mantra that makes him silly. He's as artificial on the outside as he is on the inside.
The gameplay has no strategy, no thought. It's mindless eye candy. And it doesn't seem to display the same diversity or creativity as previous Metal Gear titles. There's not multiple ways to go about each section, it seems like just straight hack and slash every time with little to no variety.
It doesn't speak at all to the spirit of Metal Gear in terms of strong character development or diverse game design. There's no choice or variety, Metal Gears appear like it's a normal occurrence. Remember the thrill on confronting the Metal Gear in each game, and how great it was? How unique and powerful, how it all built to that (sans MGS4)? And that had plenty of build in other areas, and there was a great Metal Gear fight in it.
Point is, the Metal Gear fights are supposed to be special, long battles that only happen once. That's why they're so special. This ruins that uniqueness and the power that is in a Metal Gear battle.
Everything about this is just wrong to me.

Metal Gear Rising: Revengeance









Ninja_WafflesXD
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Tuesday, January 15, 2013 @ 12:05:03 PM
Will definitely be trying this out, and I'll probably be buying it anyway....
I will admit that I'm still curious as to what this game *could've* been, but I'm tired of being miserable about change.
It's a spin-off after all and Platinum Games knows their stuff :)