PS3 News: Developer Leads You Through Dead Island Riptide Gameplay - PS3 News

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Developer Leads You Through Dead Island Riptide Gameplay

We know you've been waiting for it: The first gameplay footage for Dead Island Riptide.

The anticipated follow-up to the popular open-world zombie-slaying adventure is scheduled to drop on April 23 and the Zombie Bait Edition fallout notwithstanding, a great many followers are anxiously awaiting the arrival of Riptide.

And if you want to check out what the developers have done to make the sequel even better, if you're psyched to catch a glimpse of real footage, you gotta feast your eyes on this pre-alpha footage. It's a walkthrough with a running commentary that sheds some light on the improvements and adjustments the team has made this time around. And although we still say the original game had its fair share of issues, it remained a highly entertaining game throughout...and the sequel could be an elite production.

Thanks, BikerSaint!

Related Game(s): Dead Island Riptide

Tags: dead island riptide, dead island sequel, dead island riptide gameplay

1/24/2013 11:28:39 PM Ben Dutka

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Comments (6 posts)

WorldEndsWithMe
Thursday, January 24, 2013 @ 11:57:35 PM
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Saint strikes again! Boats look cool, I hope this means there's more gunplay. Plus that mission has depth where a lot in the original did not.

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___________
Friday, January 25, 2013 @ 6:05:24 AM
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PRE alpha footage!?
3 months away from release?
2 months away from when most games go gold?
oh dear, this is not looking good at all.........

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WorldEndsWithMe
Friday, January 25, 2013 @ 2:38:12 PM

probably old footage

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___________
Saturday, January 26, 2013 @ 8:05:45 AM

then why show it?
if your 3 months away from release, and can only show pre alpha footage theres something SERIOUSLY wrong!
deep silver are not exactly known for highly polished products.........

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hart_attack
Friday, January 25, 2013 @ 9:27:43 AM
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Not much seems to have changed from the last game in terms of things like fighting mechanics. Biggest problems I had with the first DI was repetitiveness and extreme lack of replay value

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BikerSaint
Friday, January 25, 2013 @ 3:25:20 PM
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Thanks, Ben!

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