PS3 News: Assassin's Creed Almost Had Co-Op - PS3 News

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Assassin's Creed Almost Had Co-Op

The original Assassin's Creed was excellent (don't listen to the haters), and laid the foundation for one of the best new franchises of the industry.

But did you know that the first title was initially supposed to have included a big cooperative gameplay component? According to what ACIII mission director Philippe Bergeron told OXM UK, the team had anticipated featuring a drop-in co-op feature but unfortunately, they realized that it just "didn't fit:"

"Before we knew about the Desmond story and Animus link, we had a huge co-op component in there. But it just became too hard to do: the engine couldn't support it, and then the metaphor we had above it didn't support it."

Bergeron went on to say that co-op was one of those great ideas at the beginning that "just didn't make sense in the end." They wanted to focus more on the single-player experience and they eventually concluded that co-op didn't make sense in the storyline. Here's part of Bergeron's explanation, which seems perfectly logical to me:

"There was no way to reconcile having multiplayer or co-op in an ancestor's memories. Your ancestor lived his life in a certain way, so assuming you had branching storylines, it creates a paradox. It didn't fit."

Got no problem with that. Everything has multiplayer of some sort these days. Sometimes, it's just plain unnecessary and even silly when considering the storyline and theme.

Tags: assassins creed, assassins creed co op, ubisoft, ac coop

2/4/2013 9:26:21 PM Ben Dutka

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Comments (8 posts)

MrAnonymity
Monday, February 04, 2013 @ 10:01:46 PM
Reply

Hm... I don't know how I would have felt about that. Co-op seems to work great in FPS sandbox titles... I don't know though. The only open-world non-FPS game that I've ever played co-op in was San Andreas, but of course that wasn't over the 'net. Proof that I am picky about games... are there any current console sandbox co-op games?

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Beamboom
Tuesday, February 05, 2013 @ 1:14:21 AM

There are, I can think of three: Mercenaries 2 and Saints Row 2+3. They are all pretty good coop experiences, but the SR games are by far the best.

Last edited by Beamboom on 2/5/2013 1:15:07 AM

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gungrave
Thursday, February 07, 2013 @ 12:58:52 AM

GTA IV

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Snaaaake
Monday, February 04, 2013 @ 10:23:44 PM
Reply

It might work though, with your friends infiltrating a fort and killing your target.

The possibilities are endless, but it all comes down to how the developers execute it.

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Beamboom
Tuesday, February 05, 2013 @ 1:18:08 AM
Reply

I am one of the biggest fans of coop gaming around here, but even I have to agree that AC probably is best as a single player game. I can't see how drop in coop can add anything to the experience in Assassins Creed - as opposed to Saints Row and Borderlands, for example. Those have loads to gain from drop-in coop.

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___________
Tuesday, February 05, 2013 @ 3:52:27 AM
Reply

why not have a friend control one of the hired assassins?

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Beamboom
Tuesday, February 05, 2013 @ 6:12:05 AM

That could work.

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___________
Tuesday, February 05, 2013 @ 8:41:57 AM

you pretty much always have your recruits within a stones throw, so what difference would it make to have them controlled by someone else instead of AI?
obviously split screen would not work, but online co-op would fit it quite well.
id make the game allot easier too, allot of the times you end up getting spotted simply because enemies are so far away and its really hard to get them within range to take each out quickly.
this would allow you to send a friend to a group and split each up yourselves.

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