The Last Of Us Delayed Because Naughty Dog Won't Compromise
We're perfectly willing to wait another five weeks. We say that's fine; give Naughty Dog all the time they need.
Initially, the developer's hotly anticipated new project, The Last Of Us, was slated to launch on May 7. But Sony has just revealed that they're pushing back the release date; the game is now set for June 14. That's a worldwide launch date, by the way.
The issue is simply that Naughty Dog is comprised of perfectionists, and they're only interested in delivering the very best adventure possible. They're seeking to raise the bar yet again and for that to happen, they need another month or so. Naughty Dog issued the following statement to explain the delay:
"As a team we pride ourselves on setting a very high quality bar for every aspect of our games--gameplay, story, art, design, technology and more. We want to make sure The Last of Us raises that bar even further - for ourselves, and most importantly, our fans.
As we entered the final phase of development for The Last of Us, we came to realise just how massive Joel and Ellie's journey is. But instead of cutting corners or compromising our vision, we came to the tough decision that the game deserved a few extra weeks to ensure every detail of The Last of Us was up to Naughty Dog's internal high standards."
We respect that and we've got no problem with the delay. We'd be far more disappointed in a product that doesn't quite live up to expectations and as Naughty Dog is fully aware, those expectations are through the roof.
Related Game(s): The Last Of Us
2/13/2013 10:10:33 PM Ben Dutka