Rainbow Skies Revealed: A Bigger And Better Rainbow Moon
Last year's Rainbow Moon was a breath of fresh air and one of the best downloadable titles of the generation.
The old-school RPG/strategy fans loved it and now, they've got something else to look forward to: The same development team is working on a new fantasy role-playing project called Rainbow Skies.
They've teamed up with indie developer SideQuest Studios to work on the new game, which isn't exactly a sequel or even a follow-up effort, as it boasts new characters, new story, and a whole new world. Said SideQuest CEO Marcus Pukropski:
Built on Rainbow Moon’s system, Rainbow Skies is a completely new game that is set in a new world with new characters and a new story. A lot of feedback has been taken into consideration and we are confident that Rainbow Skies will offer an even deeper and more versatile gameplay experience, while staying absolutely true to its roots. We can’t wait to show more of Rainbow Skies to our fans."
There will be a bunch of new gameplay features, many of which will be appreciated by those who provided that feedback to the designers.
Check 'em out:
- Monsters can be caught, upgraded, and become part of the player’s party
- An advanced battle system with new combo attacks
- New treasure-hunt quests and an improved side quest system
- Various buildings can be entered and explored
- A lot of new and exciting dungeon elements
- New mini games
- Tons of new and exciting content that will keep gamers hooked
Okay, so it isn't a sequel, but it's basically a bigger and better Rainbow Moon, and we're totally down with that. Rainbow Skies is slated to hit consoles and handhelds in late 2014.
Related Game(s): Rainbow Skies
Tags: rainbow skies, rainbow moon sequel, eastasiasoft
2/22/2013 11:15:04 AM Ben Dutka
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Comments (15 posts)
KingRed
Friday, February 22, 2013 @ 7:25:04 PM
Also you do know Ben said " Rainbow Skies is slated to hit consoles and handhelds in late 2014." At the end of the article right?
Last edited by KingRed on 2/22/2013 7:29:36 PM
PoopsMcGee
Friday, February 22, 2013 @ 7:42:58 PM
KingRed
Friday, February 22, 2013 @ 8:08:53 PM
I do feel you on the change the focus of combat and altered gameplay.
Last edited by KingRed on 2/22/2013 8:13:34 PM
WorldEndsWithMe
Friday, February 22, 2013 @ 3:13:10 PM
Reply
duomaxwell007
Friday, February 22, 2013 @ 3:51:24 PM
Reply
KingRed
Friday, February 22, 2013 @ 7:20:58 PM
Reply
The only thing I didn't like was if a charatcer was not in you party they didn't level up at all. Unless you used them. All of my first 3 characters were all way passed the last 3 by the time I got them.
Fane1024
Sunday, February 24, 2013 @ 6:28:06 AM
Rogueagent01
Friday, February 22, 2013 @ 9:31:27 PM
Reply
reryan
Saturday, February 23, 2013 @ 9:54:48 AM
Reply
KingRed
Saturday, February 23, 2013 @ 2:31:43 PM
Also it being hard was a good thing, I think. It made you have make very smart chioces in battle. Not just go half a** into battle. They were a few time I said f*** I messed up or wrong move. They definitely had you need strong strategy moves in battle or strong prep before battle. More then anything in or for boss fights. Some battles you would think would be easy turned into oh crap going to hurt. There were a few battles I won by shear luck. I think that was the fun part about it.

Rainbow Skies









PoopsMcGee
Reply
Friday, February 22, 2013 @ 11:52:03 AM
This is awesome news! I'm a little apprehensive about the added feature that "Monsters can be caught, upgraded, and become part of the player’s party". Please don't turn Rainbow Moon into a Pokemon clone....