Bioshock Infinite Suffers From Technical Issues On Consoles?
Bioshock Infinite hits next week and if you're wondering, IGN has the rights to publish an exclusive first review of the hotly anticipated game.
And according to what IGN Editor Ryan McCaffery has already said in the "Review in Progress," it seems Irrational's new effort might be best played on a PC. This is due to a less impressive graphical presentation on consoles, at least from a technical standpoint.
Said McCaffery:
"Let me warn you console players up front- Unlike its jaw-dropping-in-2007 predecessor (I’m not counting BioShock 2 here, as that wasn’t our first trip to Rapture), BioShock Infinite does not have the same technical wow-factor going for it."
He goes on to cite some "muddy and low-resolution textures" along with "noticeable frame-rate dips." He also compares the game to last year's console port of Dishonored, with its similar frame-rate and texture drawbacks. But maybe that's just fine, because I don't recall seeing much of anything wrong with Arkane's console iteration of that award-winning game. As for IGN going first, I don't know why everyone is so surprised; they've routinely broken embargo dates for years. Maybe this is the first time it's officially allowed, though, I don't know.
Related Game(s): Bioshock Infinite
Tags: bioshock infinite, bioshock infinite review, bioshock infinite ps3, ign
3/19/2013 10:35:02 AM Ben Dutka
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Comments (21 posts)
bigrailer19
Tuesday, March 19, 2013 @ 11:10:21 AM
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Cesar_ser_4
Tuesday, March 19, 2013 @ 11:20:58 AM
Lord carlos
Tuesday, March 19, 2013 @ 3:10:07 PM
Beamboom
Tuesday, March 19, 2013 @ 3:38:42 PM
Ultimadream
Tuesday, March 19, 2013 @ 3:17:30 PM
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WorldEndsWithMe
Tuesday, March 19, 2013 @ 3:34:47 PM
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Beamboom
Tuesday, March 19, 2013 @ 3:48:35 PM
But this time around, since it's outdoors, maybe they've encountered some additional challenges with the increased drawing distances and sheer space. But most of all I think it's just a case of IGNs reviewer noticing the gap between console and PC gaming right now.
Last edited by Beamboom on 3/19/2013 3:48:57 PM
CrusaderForever
Tuesday, March 19, 2013 @ 4:51:48 PM
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Last edited by CrusaderForever on 3/19/2013 4:53:03 PM
fatelementality
Tuesday, March 19, 2013 @ 6:09:10 PM
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Last edited by fatelementality on 3/19/2013 6:10:05 PM
frostface
Tuesday, March 19, 2013 @ 7:33:02 PM
WorldEndsWithMe
Tuesday, March 19, 2013 @ 10:09:16 PM
fatelementality
Wednesday, March 20, 2013 @ 7:06:24 AM
The Real Deal
Tuesday, March 19, 2013 @ 10:38:25 PM
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Kryten1029a
Wednesday, March 20, 2013 @ 12:23:23 AM
JROD0823
Thursday, March 21, 2013 @ 2:24:57 AM
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The fact that McCaffery is likely playing the game on a 360, since that is his preferred console means that we can't be sure what the PS3 version will be like.
Until I see something concrete about technical differences on the PS3 by name, I'll just pretend that his comments thus far don't even exist.
Last edited by JROD0823 on 3/21/2013 2:31:30 AM

Bioshock Infinite









WorldEndsWithMe
Reply
Tuesday, March 19, 2013 @ 10:58:10 AM
Too bad to hear Unreal has let them down but graphics aren't everything, I'm in it for the experience and atmosphere so my preorder stands.