Bioshock Infinite Suffers From Technical Issues On Consoles?
Bioshock Infinite hits next week and if you're wondering, IGN has the rights to publish an exclusive first review of the hotly anticipated game.
And according to what IGN Editor Ryan McCaffery has already said in the "Review in Progress," it seems Irrational's new effort might be best played on a PC. This is due to a less impressive graphical presentation on consoles, at least from a technical standpoint.
"Let me warn you console players up front- Unlike its jaw-dropping-in-2007 predecessor (I’m not counting BioShock 2 here, as that wasn’t our first trip to Rapture), BioShock Infinite does not have the same technical wow-factor going for it."
He goes on to cite some "muddy and low-resolution textures" along with "noticeable frame-rate dips." He also compares the game to last year's console port of Dishonored, with its similar frame-rate and texture drawbacks. But maybe that's just fine, because I don't recall seeing much of anything wrong with Arkane's console iteration of that award-winning game. As for IGN going first, I don't know why everyone is so surprised; they've routinely broken embargo dates for years. Maybe this is the first time it's officially allowed, though, I don't know.
Related Game(s): Bioshock Infinite
3/19/2013 10:35:02 AM Ben Dutka