PS3 News: Are You Willing To Pay Real Money To Make Lara Better? - PS3 News

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Are You Willing To Pay Real Money To Make Lara Better?

Gotta love those microtransactions. Oh, you don't? Well, according to the stats, a great many people don't mind shelling out.

Crystal Dynamics has added a few more microtransaction items for the widely acclaimed Tomb Raider, so if you want an advantage in the single-player campaign, you might want to grab these upgrades.

There's a headshot reticle that retails for $0.99, and it allows players to become much more accurate with Lara's assortment of weapons. It's not the only microtransaction item available, either, as there are other campaign upgrades that can be purchased. For only $1, gamers can pick up an Agility boost (Lara can climb faster and take less damage from falls) as well as Animal Instinct, a new skill that lets Lara see XP-laden animals when in Instinct Mode.

There are multiplayer microtransactions as well, such as additional playable characters. Are you willing to pay real money for these gameplay enhancements? Is it worth it to you?

Related Game(s): Tomb Raider

Tags: tomb raider, tomb raider microtransactions, tomb raider reboot

3/20/2013 1:06:47 PM Ben Dutka

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Comments (22 posts)

touchyourtoes
Wednesday, March 20, 2013 @ 1:33:23 PM
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Enhancements that used to be rewards for beating a game now cost real money...HELL NO!

Agree with this comment 17 up, 0 down Disagree with this comment

SaiyanSempai
Wednesday, March 20, 2013 @ 11:52:09 PM

Couldn't agree more! I have no interest in purchasing such things.

Agree with this comment 1 up, 0 down Disagree with this comment

cLoudou
Wednesday, March 20, 2013 @ 1:36:44 PM
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No.

Agree with this comment 8 up, 0 down Disagree with this comment

Buckeyestar
Wednesday, March 20, 2013 @ 1:45:48 PM
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Are these 360 only? I don't see anything other than the full game in the store.

Last edited by Buckeyestar on 3/20/2013 1:46:01 PM

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JROD0823
Wednesday, March 20, 2013 @ 2:38:14 PM
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Hey Ben, you might need to fix your description of the Agility boost, it speeds up climbing and reduces fall damage, it doesn't increase fall damage.

Also, these microtransactions are absolutely, positively, 100%, certifiably worthless, you can unlock all of this stuff with skill points as you level up naturally in the game.

Why would I pay for something that I will already get for FREE as a reward for actually playing the game?

Are gamers really THAT impatient nowadays that they have to be given options like this as some sort of motivation to even bother starting a game?

Gratification from playing games should come from the satisfaction of playing and beating the damn thing without buying the damn victory in $1 increments.

Last edited by JROD0823 on 3/20/2013 2:40:14 PM

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WorldEndsWithMe
Wednesday, March 20, 2013 @ 2:48:41 PM

technically if she can "take more" fall damage then it is lessened

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H8WL3R
Friday, March 22, 2013 @ 9:22:07 AM

Well as long as they're still obtainable in the game via skill points to level up/upgrade/obtain new abilities without having to spend additional $ !! As long as paying real money is optional as opposed to earning them in the game gradually, I'm not as upset about it now. A lot of games seem to have a feature where you can purchase individual, groups or an unlock all feature sometimes referred to as "time savers" as an incentive to spend a little extra, but as long as they are optional for those who want them earlier for a timely advantage in single player campaign and those boosts/items are not for sale only.

In multiplayer though, I'm not sure, it seems like it can be a little unfair to be up against people who are totally new but have significantly higher abilities and stats. Perhaps if there was a way to search for, filter and create matches where nobody has the leg up, simply because of people who've purchased but not really earned their way up the ladder. I have not often played online with many strangers anyways, and would rather play with people I know personally or would get to know a little, as opposed to just countless PSN IDs. I think the game I've played online the most is Resistance 2 in Co-op actually. :-)

Last edited by H8WL3R on 3/22/2013 9:22:39 AM

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WorldEndsWithMe
Wednesday, March 20, 2013 @ 2:49:13 PM
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Dude that is so not cool, I'd buy some booty shorts though :)

Agree with this comment 5 up, 0 down Disagree with this comment

CrusaderForever
Wednesday, March 20, 2013 @ 2:50:56 PM
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No thank you, not interested in MT

Agree with this comment 3 up, 0 down Disagree with this comment

PC_Max
Wednesday, March 20, 2013 @ 2:56:25 PM
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Hahahahaha... wait you serious?

Well I am not even interested in the game so that won't be happening regardless.

Rewards or bonuses that once would be received in the course of the game or finishing the game now are to bought... or not? Hmmm.

Okay, if the bonuses were still in place in the game BUT some players did not want to earn them during the gameplay and want them upfront... I am okay with that scenario. Might make some sense in the multiplayer arena.

Unfortunately that does not seem the care here. Maybe they should reduce the price of the purchase of the game by $10 or so and then offer the microtransactions. That might be more incentive for some players such as myself..... doubtful but maybe.

Keep Playing!


I

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kraygen
Wednesday, March 20, 2013 @ 2:58:22 PM
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Incredibly lame, but at the same time I don't blame them. Companies have figured out that their are enough people who will pay for it and not enough people who will refuse to buy the game because of it.

I'm not buying into it, but I understand why they're doing it.

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Vivi_Gamer
Wednesday, March 20, 2013 @ 3:00:29 PM
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No, I have never bought into this nonsense. I didn't even get them weapons for XIII-2. As far as I am concerned they're just luxuries, if they were needed in the game they'd be there. I can't see myself ever buying weapons or abilities. But of course the problem is it's leading to this theory on why bother training up abilities within games when you can just buy it, why even play the game if you're just going to plow right through it overpowered...

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frostface
Wednesday, March 20, 2013 @ 3:16:13 PM
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As JROD0823 has already said a few posts back, all these MT's are available in the game's leveling up system as you progress further into the game. They're not selling something that you can only get by paying extra.

I think that should be included in the article just so people don't feel like they're being ripped off thinking it's stuff that was left out of the game. They're basically just time saver MT's for lazy people who are idiots imo.

Agree with this comment 6 up, 0 down Disagree with this comment

maxpontiac
Wednesday, March 20, 2013 @ 3:52:43 PM
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Wow. I beat this game, and believe me, you do NOT need enhancements to win the day.

Agree with this comment 3 up, 0 down Disagree with this comment

Crabba
Wednesday, March 20, 2013 @ 5:35:55 PM
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headshot reticle that retails for $0.99??

Wow, pathetic is all I'll say about that.

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tes37
Wednesday, March 20, 2013 @ 5:59:18 PM
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In the next Tomb Raider, Lara will be in a wheelchair and you'll have to buy her legs...individually.

I haven't bought the game yet, but I plan on getting it soon, minus the micro transactions. Micro transactions kind of sounds like a disease. Maybe a digital disease.

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daus26
Wednesday, March 20, 2013 @ 11:16:41 PM
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I'm fine with this as it's optional and unnecessary, but if this keeps up, it's only a matter of time when they actually start charging "necessary" stuff, like healing items, ammo, or anything that you "must" need to finish the game. That's my real fear.

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AcHiLLiA
Wednesday, March 20, 2013 @ 11:48:56 PM
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It just takes the skill and fun out if pay with this micro-transaction bullsh**.

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buckoboy1
Thursday, March 21, 2013 @ 12:27:28 AM
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I honestly would have thought about it if it was a boob enchancement

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___________
Thursday, March 21, 2013 @ 8:43:59 AM
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gotta ask why does a game like this need MTs?
its selling REALLY well, its full 60 bucks price, so why does it need MTs?
you cant tell me the 100s of millions of dollars the game has made is not enough!
when the CEOs of these companies are driving ford escorts instead of rolls royce phantoms, then we can have MTs!
till then.........

sad.
rich are getting greedier, and poor are getting poorer!
maybe we need to start cutting the powers of the publishers, and start returning some of those profits to the developers.
i was so shocked when i found out how little developers get from sales these days.
last year i was doing a game development course wanted to try get into the industry but my teacher quickly put a stop to that!
he released a game on IOS and android, sold over 2M units, and he got basically bubcus from it!
disgusting how little developers get out of their hard work these days!
as i said the rich keep getting greedier, and the poor keep getting poorer.



Last edited by ___________ on 3/21/2013 8:47:35 AM

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Kryten1029a
Thursday, March 21, 2013 @ 8:53:35 AM
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I'm just waiting for the day when I bring my brand spanking new $60 game home and as soon as I press Start, I'm prompted to pay $15 for Chapter 1. That's the day that I give up and start working on one of the thousands of games that I've missed over the last thirty years. I won't give up on games but I'll be done with EA, Ubisoft, et al and their gouging ways.

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PS3addict
Thursday, March 21, 2013 @ 10:44:53 AM
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I am not sure why this is such a big deal. I have this game and am about two days away from completing it.
I earned both of these skills by locating and raiding tombs and performing other actions to earn skill points. I imagine that if you did not want to concentrate on side quests and go straight to the ending you could spend cash to buy an in game option rather than earn it.

Feels more like they are accommodating lazy players who would rather spend cash than earn rewards by exploring and working for things. I can just imagine a $10 charge to buy a platinum trophy in the near future.


Last edited by PS3addict on 3/21/2013 10:46:40 AM

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