DICE: Frame Rate Issue On Consoles Is A "Discussion Of Fidelity"
Many gamers are disappointed at the lower frame rate many shooters have on consoles. But Battlefield developer DICE it's all about "form over function."
Studio boss Patrick Bach tackled the issue at GDC, saying that 30 or 40 frames per second on consoles remains a "discussion of fidelity."
"Frostbite 3 engine is not only about high-end. It’s also about workflows. So it’s easier for us to optimize and create better experiences on consoles, due to the fact we’re pushing the bar and simplifying and creating easier ways for the developers to build the games in general.
30 or 60 frames per second on consoles is a discussion on fidelity, still. What is most important right now? Are you willing to cut down on features to get it to run? If you remove destruction and vehicles of course we could increase the frame-rate. But that’s a core part of the game experience. We still have 24 players on the Xbox 360 and the PS3, which still is a high number compared to other games. There aren’t that many shooters with a higher number, and those games don’t have destruction and vehicles."
As he says, "it's a balance." They don't intend to sacrifice the core Battlefield experience for the sake of a higher frame rate. At the same time, Bach admits that a better frame-rate is a 100% positive so of course, they'd strive to be as technically proficient as possible. The only question is whether or not gamers see it the same way; do you agree with Bach's analysis? Battlefield 4 is slated to release this fall; so far, only current-generation consoles have been confirmed.
Related Game(s): Battlefield 4
3/29/2013 11:55:42 AM Ben Dutka