Bethesda: Day-One DLC Complaints Are Mostly Unfounded
We've often said gamers complain bitterly about things they don't fully understand. Bethesda sort of agrees.
The Fallout and Elder Scrolls publisher has come to the defense of the much-maligned day-one downloadable content. In a new OXM interview, marketing vice president Pete Hines said all the hatred surrounding the concept of day-one DLC comes from a general misunderstanding of the development process, which can be complex.
"I don't think [gamers] quite understand the development process and the point at which you have to stop making the game and you have to finish the game. So, the content people stop making new content a fair amount of time before it ships; it's not like in the old days when it was like the day before or a week before."
Hines added that it's perfectly logical to have developers work on new content during the period of time the game is complete, and when it actually hits store shelves. "Why would you make them wait some period of time, months in some cases, to start making new stuff so you can say it was after DLC?" he asked. That makes plenty of sense to us, although we know the response Hines will get from gamers; it has been the same since the advent of downloadable content:
They'll want to know if the content in question was cut from the final product for the sake of extra money. However, given what Hines said, it seems like this is a non-issue...most of the time.
4/10/2013 9:28:24 PM John Shepard