Avalanche: Why Bother With Story In Big-Budget AAA Games?
Why do I get the feeling that the PSXE community will have something to say to this guy?
Just Cause developer Avalanche Studios understandably wants to put the gameplay experience first; after all, their flagship franchise is an open-world sandbox game where the majority of gamers often see the story as secondary.
But studio founder Christofer Sundberg has taken the next step. On his Twitter page, he says that while an underlying narrative is important, "all data" indicates that players just don't care. So why bother with story in a AAA project?
""Why should a game have an end? Why bother about story when all data proves that players don't care? 6-12hrs story-driven AAA games makes no sense commercially any more."
He did cite some exceptions, including Naughty Dog's anticipated upcoming title, The Last Of Us, but in the end, Sundberg said "story missions are not important." He used the example of feedback gained from Just Cause 2, where the team spent 3-5 months creating the game's story missions, only to find that 18% of players actually completed those missions. He added that he "loves a good game story" but from a commercial standpoint, he doesn't "believe in it for the future."
...we've already added a few contrasting replies of our via Twitter.
4/22/2013 11:09:46 AM Ben Dutka