Spector Apologizes, But Insists That We Need More Variety
Yesterday, Deus Ex and Epic Mickey designer Warren Spector went after the new Wolfenstein project, asking if the "world really needed another Wolfenstein." Well, do we?
But after a number of gamers complained about Spector's rough wording, he issued a full apology and an explanation. His apology was for developer MachineGames, who is working on Wolfenstein: The New Order:
"I'm sorry. I owe the Wolfenstein team an apology. I wasn't trying to diss you or your game. I have total respect for anyone making a game. I know how hard it is… And to everyone who pointed out that I didn't know enough about the game to judge, well, you were right. Consider this my mea culpa."
He also countered the theory that his reaction was a case of sour grapes, because his Epic Mickey games didn't do so well. But he said he's proud of those games and in fact, they were two of the best selling titles he has ever worked on. Plus, he strove to reassert his original point, which was better explained the second time around:
"Though I was wrong to take out general frustrations on an individual game and on a single team, I'll stand by my overall statement about lack of variety and innovation in mainstream gaming. I was simply expressing, once again, my long-held belief that we make too many shooters, lots of which look, sound and feel like basically the same game dressed up in different clothes. I've been saying that for years--it's nothing new. Wolfenstein got in the line of fire, but I've been shooting at this target for a long time."
We're not about to get involved in this mess, because Spector is going to be defending himself for a while. Let's just say we agree with the core philosophy, even if he did come across as attacking a game with which he isn't intimately familiar.
Related Game(s): Wolfenstein: The New Order
5/8/2013 9:07:39 PM Ben Dutka