PS3 News: David Cage: Gamers Are Partly To Blame For Lack Of Innovation - PS3 News

Members Login: Register | Why sign up? | Forgot Password?

David Cage: Gamers Are Partly To Blame For Lack Of Innovation

It's the way the market operates: Give the consumers what they want. And as David Cage says, if they want the same ol' same ol', that's precisely what they're going to get. So don't complain.

During a recent PSM UK interview with the Quantic Dream visionary, Cage first addressed the question of sequels. After admitting that it was a "very complex question," he said:

"It’s about what your expectations are about games and the industry in general. If you think games should just be a toy to spend time [with] and get some adrenaline [from], then there is absolutely nothing wrong with sequels. Many people want more of the same, and if this is what you offer, they will gladly buy it. The result is very simple: gamers invest money in publishers having no interest in innovation. They encourage [publishers] to keep making the same game every Christmas, and everybody’s happy. If you’re interested in innovation and believe that games could be more than shooters, then you realise sequels kill creativity and innovation."

We've heard Cage say this before and it does make sense. But he also added that he's "not against the principle of sequels" as some of them are "very interesting and show exciting evolutions of the original concept." However, he still wishes that more new IPs existed and that in the long run, sequels kill innovation "and send the wrong message to creators and audiences." In the end, he wants the gaming industry to take more risks; risks that involve avoiding the safe and easy. Cage finished:

"The objective of any creative person is to invent something people don’t expect. Cervantes wrote something about this idea in theatre in the 17th century. I believe it is still true today."

It is. We've sort of forgotten that, though.

Tags: quantic dream, david cage, innovative games, gaming industry

5/14/2013 10:30:29 AM Ben Dutka

Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter

Share on Twitter Share on Facebook Share on Google Share on MySpace Share on Delicious Share on Digg Share on Google Buzz Share via E-Mail Share via Tumblr Share via Posterous

Comments (17 posts)

H0TSHELLZ
Tuesday, May 14, 2013 @ 11:53:06 AM
Reply

I'll NEVER like anything more than my FPS.

Agree with this comment 0 up, 5 down Disagree with this comment

WorldEndsWithMe
Tuesday, May 14, 2013 @ 2:25:17 PM

Still, couldn't hurt if they tried new stuff in them once in a while, even simple stuff. I think it would be cool to not see the world from my character's stomach, maybe be able to move my head...

Agree with this comment 6 up, 0 down Disagree with this comment

ProfPlayStation
Tuesday, May 14, 2013 @ 5:15:59 PM

Like in Mirror's Edge, yes?

Ever since Mirror's Edge I can no longer play an FPS without thinking, "Where's my body/feet?" Unless they have adopted this method; in which case, props to them! See: Among the Sleep.

Agree with this comment 6 up, 0 down Disagree with this comment

WorldEndsWithMe
Tuesday, May 14, 2013 @ 12:34:53 PM
Reply

Sequels don't have to be the same every time, it's just easier and cheaper that way. There are still many places for even common FPS games to innovate without alienating, they just don't do it because it can be risky.

I think the bigger problem is that games in the mainstream are trying to gear toward what market research wants. I subscribe to the idea that the better or best thing to do isn't to give gamers what they say that they want but to give them productions they don't even KNOW they want.

This is what Bioshock keeps doing. Who asked for great existential stories set in retrofuture environments where social oversight makes for great gaming mechanics? Nobody. Who loves it? Damn near everybody.

Agree with this comment 8 up, 0 down Disagree with this comment

Temjin001
Tuesday, May 14, 2013 @ 12:43:35 PM
Reply

It seems to me this gen is showing a divide between critical popularity and sales. That is, the biggest selling games aren't necessarily the most innovative and critically appraised games. It seems like Hollywood really. The biggest box office draws aren't usually the most critically acclaimed. It would seem when people want to be entertained they're more in the mood for the fun and excitement of Iron Man and not so much some psychological thriller intricately woven.

Last edited by Temjin001 on 5/14/2013 12:44:17 PM

Agree with this comment 2 up, 0 down Disagree with this comment

Axe99
Tuesday, May 14, 2013 @ 6:57:39 PM

Aye - this gen gaming has become more mass-market, and so we're getting more 'mass market' games. I've got nothing against them, but as this trend continues I'm less likely to buy these games at launch, and instead focus my full-priced purchases on niche titles, because while I enjoy my blockbusters, I much prefer the less popular but more varied niche content.

Agree with this comment 1 up, 0 down Disagree with this comment

Temjin001
Tuesday, May 14, 2013 @ 8:16:23 PM

It's a tough scenario though. The really talented guys in the industry tend to get cherry picked from the indies and smaller sized companies. So there's this quality gap in your average low budget, but highly innovative title, vs your less innovative but high quality production.
I think of Primal Carnage. It's a good innovative fun. Innovative in that you literally play as a dinosaur and eat dudes and stuff. But at the same time you can tell it's not as refined or high production as the big league games.

Last edited by Temjin001 on 5/14/2013 8:16:45 PM

Agree with this comment 0 up, 0 down Disagree with this comment

Temjin001
Tuesday, May 14, 2013 @ 8:17:14 PM

So basically someone like David Cage is a true rarity these days.

Agree with this comment 0 up, 0 down Disagree with this comment

Solid Fantasy
Tuesday, May 14, 2013 @ 12:48:19 PM
Reply

Platinum games isn't afraid to only pursue new IPs. Most publishers don't want to risk it. Unlike the film industry it's actually possible to get positive feed back from sequels and they sell, so it's no surprise we get so many sequels that don't reinvent themselves.
As for it's the gamers fault, well, I have to admit I choose Twisted Metal over Star Hawk simply b/c of loyalty and the names sake. And yes I'll always want a Vanquish 2.

Agree with this comment 1 up, 0 down Disagree with this comment

DaGuyFromStuff
Tuesday, May 14, 2013 @ 2:06:44 PM
Reply

...and David Cage is responsible for a lack of innovation in storytelling - but you don't see me beating him up about it.

Agree with this comment 1 up, 6 down Disagree with this comment

WorldEndsWithMe
Tuesday, May 14, 2013 @ 2:23:43 PM

How do ya figure? Heavy Rain might have used some familiar themes but they were used in a riveting way and I haven't seen any other interactive dramas where your actions lead to so many different story outcomes.

Agree with this comment 1 up, 0 down Disagree with this comment

MartyRules
Tuesday, May 14, 2013 @ 2:51:42 PM

He's released one game this gen, wait for his others to be released before prematurely passing judgement

Agree with this comment 1 up, 1 down Disagree with this comment

booze925
Tuesday, May 14, 2013 @ 3:18:43 PM
Reply

The same concept applies to movies as well as games. How often does something fantastic and thought provoking get largely ignored by the masses, yet the adrenaline pumping non-sense gets all the attention from the masses AND the media?
Its gibberish I tell ya.

Agree with this comment 0 up, 0 down Disagree with this comment

xenris
Tuesday, May 14, 2013 @ 3:48:13 PM
Reply

Gamers are partly to blame yes but not nearly as much as people think. The people who buy CoD as their only game every year arent "gamers" they are the equivalent to someone who goes bowling once a year and calling them self a bowler.

The people who are feeding the lack of innovation are the lowest common denominator and they really aren't the people who have an eye for quality or innovation. They like a combination of super easy and casual, and explosion micheal bay crap.

How many times do you see a trailer for CoD, BF, or Crysis and you see the same "close call" bullcrap that is supposed to exhilarate the player? Dozens in fact they all fall into predicable patterns. I can call almost 100% when something is going to explode or be intense in a Call of Duty game now because they are so predictable and stale.

The real problem here is that while the "gamers" are supporting this lack of innovation the games industry has become so corporate that they have to do whatever they can to make sales, which is usually warp and modify games and other genres into something that might hook the lowest common denominator into an impulse buy.

I think that is why the indie games are the most exciting for me. They hold the most promise moving forward for the games industry. I don't something innovative and exciting is going to come out of EA or Activision anytime soon.

Agree with this comment 0 up, 0 down Disagree with this comment

ulsterscot
Tuesday, May 14, 2013 @ 10:10:50 PM
Reply

Pretty sure most people who buy COD or BF do so for the multiplayer and likely never experience the Michael bay stuff

Agree with this comment 2 up, 0 down Disagree with this comment

Gabriel013
Wednesday, May 15, 2013 @ 2:23:12 AM
Reply

I can see his point.

If innovation is doing something different then look at Dragon Age and DMC. The sequels tried to take the franchise in a new direction to greater or lesser degrees rather than more of the same and the gamers cried foul. The majority wanted more of the same as it is what they enjoyed and were used to.

For the record I enjoy and have played DA O and 2 multiple times and I never got into DMC at all anyway.

At $60 a pop, gamers are unlikely to buy something they are not absolutely certain they are going to enjoy though the trading ability we currently benefit from tempers that a little.

If companies weren't so focused on the first 3 months sales would help. Game sales a year after launch should still be treated as valuable as that is when you get your price discounted sales. The gamers taking a risk on an IP when it's not going to hurt their wallets as much.

Agree with this comment 0 up, 0 down Disagree with this comment

___________
Wednesday, May 15, 2013 @ 4:52:18 AM
Reply

oh bull sh*t!
sequels do not kill creativity and innovation!
if anything they drive it, it gives developers a chance to sit back and see where they need to improve.
assassins creed a perfect example.
as a concept, idea, creativity, it was BRILLIANT!
but very very poorly executed!
AC2 let the developers realize the creativity and potential of the concept and improved every little aspect of the franchise!
you cant improve an idea till you have at least tried it.

hes right about the complaining though, as the saying goes you reap what you sew.
so vote with your wallet.
but the crucial part there is PARTLY to blame.
some developers dont try different unique weird ideas because they know they wont sell well.
some dont because they simply cant be f*cked!
so voting with your wallet only goes so far.

Agree with this comment 2 up, 0 down Disagree with this comment

Leave a Comment

Please login or register to leave a comment.

Our Poll

Got the Wii U?
Yep, had mine since day one.
Yeah; I just recently picked it up.
No, but I might get one soon...
No, and I don't ever want one.

Previous Poll Results