Game Writer O'Connor Expresses Her "Ongoing Dissatisfaction"
Sometimes, it can be frustrating to be part of an entertainment medium that doesn't always embrace great stories.
One of the writers that helped bring you great games like Far Cry 2, Bioshock and Tomb Raider has called for the video game industry to produce more "thoughtful and complex stories." You know, rather than just pumping out another narrative that tasks the player with going to go shoot someone.
During a new Gameological interview, O'Connor says she has grown tired of not being allowed to stretch her creative wings. So if gaming ever does push forward in the realm of quality plot construction and character development, she may not be around:
"I don’t want to put up with this sh** anymore. I'm grateful for the success I've had, but I’m never going to be able to do work that can come anywhere close to the kind of emotional impact that stories in other media have, at least not in the next five to 10 years. I love stories, and I just happened to fall into games. I've learned who I am as a writer, and I think my talents and skills are much better used in other places."
The problem is that although she has helped pen some of the better stories in the industry, they're still nowhere close to where they could be. She finds this increasingly frustrating as a writer-
"It's been an ongoing dissatisfaction that’s always been there. But the more savvy I got--and I've been working on these great projects that are arguably the best ever made--it's like, 'This is the mountaintop, and this still isn't cutting it.'"
This has been my biggest issue with video games over the past generation. While technology has increased at a ridiculous rate, and various forms of gaming artistry has also gotten much better, we're still lacking in the story department. Compared to other storytelling mediums, we're not even close. And we could be...I think.
5/28/2013 9:14:38 PM Ben Dutka