PS3 News: Watch Dogs Dev Diary Showcases Some Impressive Mo-Cap - PS3 News

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Watch Dogs Dev Diary Showcases Some Impressive Mo-Cap

These days, motion capture is a commonly used tool in the interactive entertainment world.

Many of the top developers have been using mo-cap to enhance the realism of the on-screen action, and Ubisoft is definitely taking advantage of this technology for Watch Dogs.

The latest development diary focuses on mo-cap and just how much authenticity this process lends to the game. The designers talk about how even the simplest of motions seem much more real, such as putting a hand in a coat pocket. They also show some action scenes with the main character; Aiden is all about efficiency rather than flash, so we're going to see examples of some pretty brutal street fighting. Take 'em out without getting a lot of attention! That's going to be a key principle.

I'd say this is one of those games that's just begging to be played on next-gen hardware, wouldn't you?

Related Game(s): Watch Dogs

Tags: watch dogs, watch dogs video, watch dogs dev diary

6/1/2013 10:56:38 AM Ben Dutka

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Saturday, June 01, 2013 @ 12:48:09 PM

A great field for athletes to get into I think. All that jumping and rolling you know.

I think this game needs more hype (in addition to what is building) cuz it looks great. Not keen on the main guy being named Aiden, too many goofy names in the world now, where are the Davids and Bens and Matthews?

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Solid Fantasy
Saturday, June 01, 2013 @ 5:55:57 PM

After watching the GDC presentation that Kojima productions put on it seems like motion capture is going to take on more significance in game development. Motion capture won't be enough, image and object capture will be essential as the graphics and the time crunch of game development goes up. Where else are designers going to find the time to make a room filled with simple objects that all have a 10,000+ polygon count?

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