Avalanche: Games Get Traded In Because They're Too Short
The used games debate continues to rage, but Just Cause developer Avalanche Studios is more interested in why people trade in games.
Studio founder Christofer Sundberg told Edge that if games were longer, they wouldn't be returned to retailers quite as often:
"I'm sure it's been an issue but that's because games have been too short. I mean, when you can play a game through from 8 to 10 hours, I would return the game too, because there's no reason for players to play it again."
Sundberg cited Just Cause 2 as still having "hundreds of thousands of daily players," even though it was launched well over three years ago (March 2010). He added that if the game doesn't offer much in the way of variation, there's no motivation for the player to keep it. He said when he goes into game stores, he usually doesn't find that many used copies of Just Cause titles, which is probably true to some extent.
Okay. But how many copies are you seeing of Bioshock Infinite, Heavy Rain, and the God of War and Uncharted titles? Some of the very best games on earth fall into the 8-10 hour range; in fact, most of them do. And personally, I want to keep my great games, regardless of whether or not I'll play them again. But maybe that's just because I'm a collector.
6/17/2013 10:50:02 AM Ben Dutka