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Live Demo Of MGSV Highlights Series Changes

Yesterday at their L.A. Based studio Kojima Productions had a cozy open house where a live demo of Metal Gear Solid V: The Phantom Pain was the star.

Aside from the obvious changes like Kiefer Sutherland voicing Punished Snake and the switch to open world gameplay, Kotaku reports there are some other big changes in store for Metal Gear Solid fans in what appears to be a transition phase for the series.

Your HUD has been changed drastically. There are no more life meters and the ever-useful overhead radar are gone. Instead you will use a scope to tag your enemies and place objective markers on a separate map. The radar sure was useful, but maybe having to watch enemy movements visually will add another layer of tension.

Those things are gone, but thankfully there are additions to compensate for changes. One such innovation occurs when you've made the mistake of becoming visible.

“Instead of the usual alert noise — don't worry! it's coming — movement slows to a crawl. Sound drains away and all you can hear is Big Boss's heartbeat, as his body contorts and catches sight of his discoverer. In this dilated fraction of a second, the player has a lifeline thrown to them: if they react quickly enough, they can silently eliminate their opponent, canceling the alarm before it goes off. After that, everything picks up speed again.”

This second chance moment of tension is there to compensate for the open world environment's many enemy locations and lack of radar according to Kojima. There were also displays of context sensitive commands during an interrogation and driving gameplay that can be done in first or third person view.

Metal Gear Solid is changing and the eyes of the world are on an industry master to keep getting it right. Hopefully we can expect some footage for public consumption previewing these changes soon.

Related Game(s): Metal Gear Solid V: The Phantom Pain

Tags: Metal Gear Solid V: The Phantom Pain

9/6/2013 12:01:50 PM David D. Nelson

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New Comment System

Legacy Comment System (12 posts)

Friday, September 06, 2013 @ 12:25:55 PM

Nice,MGS Saga will finally come to an end.
But there is a chance it might continue cause cipher is working on a weapon that surpasses Metal Gear.

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Friday, September 06, 2013 @ 12:31:59 PM

I'm worried about all of the changes they are doing with this next entry. First they change snakes voice, then they add in regenerating health, executions and what appears to be an emphasis on aggression and speed.

I don't know Kojima might pull it off, but this just looks to me like Kojima caving to mainstream expectations like 90% of developers are doing.

Maybe there will be a difficulty setting that remedies this, and has health packs and none of this easy mode stuff in it.

Until then I am officially not interested in this game anymore.

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Friday, September 06, 2013 @ 12:47:30 PM

Good thing sqeenix never conformed to the mainstream.

Seriously, when kojima spoke of his "taboo" it was to be expected something was going to drastically change I guess the question was "what was going to change?". Has kojima made a bad game?

Last edited by jjlive168 on 9/6/2013 12:48:13 PM

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Friday, September 06, 2013 @ 12:55:14 PM

Name the last game Kojima directed that was terrible?...crickets... Yes, that's what I thought. This one will be great as well.

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Friday, September 06, 2013 @ 1:13:16 PM

Sounds pretty cool to me actually. I think I'll really like this game a lot.

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Friday, September 06, 2013 @ 2:19:37 PM

Got to admit I'm tempted, but I still feel like I need to somehow play all the others through to the end first. I'd need like a year off to do that.

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Solid Fantasy
Friday, September 06, 2013 @ 2:17:57 PM

The only real concerns I have for our latest edition of MG is the M$ influence. Aside from the technical set backs of going multiplat I haven't seen any real detrimental moves to the series. As long as we get a classic Kojima story line I'll be happy. If everything else is perfect that's just a bonus.

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Friday, September 06, 2013 @ 3:40:25 PM

I cant wait to play this gem. Im not concerned about the changes I trust Kojima... Each MGS has maintained style,substance and depth.

Last edited by bebestorm on 9/6/2013 3:41:05 PM

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Friday, September 06, 2013 @ 8:48:17 PM

I kinda feel like this article doesn't do the changes this game features, justice.

I think they are calling him Punished Dnake because of how much of a bad job Keifer has done...

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Saturday, September 07, 2013 @ 12:50:17 AM

doin the best I can.

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Friday, September 06, 2013 @ 11:50:07 PM

Sounds like a Far Cry from Metal Gears of the past. At least it won't be a Crysis.

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Saturday, September 07, 2013 @ 4:29:50 AM

really dont know what to think of this.
on one hand you see the massive open world and it just reminds you of RDR.
but on the other hand you remember this IS a METAL GEAR SOLID game, so WTF does MGS have to do with RDR?
plus kojis attitude is hardly helping the games publicity........
sorry, but im just sick to death of legacy franchises being turned on their head for the sake of what they think is a few $$$$$$$$$.
when in fact all its going to do is make them LOOSE $$$$$$$$$.
maybe one day the asian dev community will learn and understand this, but not till the day it sends them bankrupt!

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