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GTAV Compiles Best Mechanics From Other Rockstar Games

With Grand Theft Auto V so painfully close we can smell the grit there's still more to learn about the forthcoming blockbuster.

It's no secret that Rockstar games tend to borrow from each other, after all when something works well you usually do well to stick with it. Red Dead Redemption was a pretty solid American West sendup to GTA after all.

The same is true with GTAV, as IGN finds that the game will incorporate other successful gameplay elements from Rockstar games. One update is a wicked smooth weapon wheel transplanted from Red Dead Redemption to make weapon selection a breeze in tense shootouts. GTA has never had animals before and the experience gained from RDR will make the world more lively by integrating wildlife.

Shooting action will feel more fluid and aims to take its cue from Max Payne 3 with maneuvers like staying prone while rolling onto your back to avoid incoming fire. The driving will also sample from another game, Midnight Club: Los Angeles. Franklin will duplicate the “Zone” ability by slowing down time to achieve incredible feats on the road.

Rockstar North associate technical director and combat designer Phil Hooker elaborates on the improvements to the shooting and driving respectively:

“Lots of time and effort went into the combination of shooting, targeting, animation and camerawork: Grand Theft Auto is about spontaneous, classic action shootouts. We think players will appreciate being about to run and shoot comfortably from the hip, and the new transitions in and out of cars and in and out of cover. There are a range of new customizable targeting options as well.”

“The player should easily be able to pull off cool moves so they feel really part of the action. For example, driving has been completely reworked so it’s much more responsive and direct, allowing controllable handbrake turns and adding in a little bit of wheelspin at exciting moments, whilst still allowing the player to keep full control.”

That sounds pretty great to me and actually makes me more interested than I was. As great as GTA is I would never have called it a smooth shooting and driving experience, but this sounds like Rockstar might be taking a cue from the likes of Naughty Dog as much as they are taking working ideas from their own properties.

 

Related Game(s): Grand Theft Auto V

Tags: Grand Theft Auto V, Rockstar

9/6/2013 10:25:57 PM David D. Nelson

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Comments (10 posts)

MeXiCaNFiGhTe12
Friday, September 06, 2013 @ 10:47:08 PM
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Some GTA entries do have animals in them ;)

Last edited by MeXiCaNFiGhTe12 on 9/6/2013 10:47:39 PM

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Wrote
Saturday, September 07, 2013 @ 12:01:04 AM
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If It turns out we can ride horses... It'd be the best game ever. Rdr is one of my all time favorites so... Either way hurry up sept 17th.

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Dell Taco
Saturday, September 07, 2013 @ 12:27:35 AM
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My body is ready.

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PSTan
Saturday, September 07, 2013 @ 3:50:38 AM
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I agree. GTA4 easily takes the cake for the most overrated game this generation.

The world and story were top notch, but the gameplay mechanics were just completely off to me. Driving and shooting never once felt natural or intuitive.

Hope GTA5 remedies this, if I for like it, I'll come to the conclusion that Red Dead is Rockstar's Magnum Opus.

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Troy Powers
Saturday, September 07, 2013 @ 4:20:01 AM
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I've been saying since GTA3 that if Rockstar made a combination of GTA and Midnight Club, it would be the most amazing game ever. The driving in GTA has always been clunky and horrible (well, at least since it has become an open world shooter and not a top-down driving game). I'm actually almost excited for this game now.

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PlatformGamerNZ
Saturday, September 07, 2013 @ 6:37:42 AM
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i suppose it is gud for a dev to take elements from gams they make that work into their future games i mean it's noticeable but to make a game better is always a gud thing ryte???

happy gaming =)

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daus26
Saturday, September 07, 2013 @ 7:56:09 AM

Honestly, I don't see why not. Devs should always use their best assests from their other games if it's going to involve one of the same elements.

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daus26
Saturday, September 07, 2013 @ 7:52:23 AM
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Wow. You have no idea how much, from the fact that the driving will take the physics of Midnight Club: LA, make me want this game like 100x more. Action games with cars always have poor handling, so this may truly be the first one to actually use physics from an actual racing game.

Rockstar continues to amaze me once again.

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WorldEndsWithMe
Saturday, September 07, 2013 @ 9:43:37 AM
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I like when devs do this. I actually dug the dialogue in Dragon Age II taking from the Mass Effect pool. Was it the best thing to do? I dunno I think there were more options as the silent hero, but the change didn't outrage me or anything.

Also I like how Ninja Theory keeps improving on their combat setup, it really reaches an intense state in DmC versus the simpler version in Heavenly Sword.

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Nas Is Like
Saturday, September 07, 2013 @ 7:13:22 PM
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You've already sold me a long time ago, Rockstar. You don't need to keep giving me more reasons to buy GTA V.

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