Call of Duty: Ghosts & Micro-Transactions: What's The Deal?
A large portion of the PSXE readership most likely is not playing Black Ops II multiplayer with any frequency. That's understandable.
But for those of you who haven’t, you will probably not be surprised to hear that in your absence there has been the institution of micro-transaction-like “packs,” which contain a camo / weapon skin, a title and a new reticule. There is another option to open up five new pages of custom slots (which you cannot switch between in-game). They usually run about a dollar.
My question is can we expect to see this continue in Call of Duty: Ghosts? I am aware Ghosts is being made by Infinity Ward and not Treyach but could Activision be the ones behind the institution of these mini-packs? No doubt it is a seriously profitable proposition. With Activision being a very successful corporation (and one that actually verged on bankruptcy at one time), it's inevitable that they would be happy to accept any added income.
Personally, I'd be thoroughly disappointed to see this continue to a level that seriously effected gameplay. Unfortunately, I would not be much surprised. Taking into account that the PlayStation Plus membership is required along with the Season Pass, which bundles the DLC as well as the option of getting the packs individually; one may think this is enough for the gaming giant. But, who knows? Maybe not.
There is also the fact that the multi-billion-dollar World of Warcraft is seeing a steady decline in subscribers, which means Activision may be looking to defray some of those losses. So, for those of you who care, what do you think? Are you against the micro-transaction format? Will Ghosts be laden with micro-transactions, and if so would that change the way you play or even turn you off the game all together?
9/19/2013 1:15:08 AM Charles Dutka