Dark Souls II's New Engine Lets Team Embrace Subtle Elements
Some say subtlety in entertainment is a lost art. But Dark Souls II co-director Yui Tanimura fully understands and appreciates subtlety.
That's why he's excited about the new engine his team is utilizing for the anticipated sequel. In speaking to Polygon, Tanimura said the engine will let the developer implement small, yet important, upgrades:
"The idea of gimmicks in the game is now doable with this new engine. Things like representing an enemy that is perhaps off-screen but with movement of shadows, or that kind of expression in the game. It's something that [I] always wanted to do but wasn't able to do with the previous engine.
There's a lot of ideas like that. We don't want to give everything away, but those kinds of things are small things that we wanted to express, and with this engine we think we can do that."
We've often said that the more impressive games take advantage of subtlety in some form. It adds to the immersion by enhancing ambient sensations. Developers like Naughty Dog and Rockstar do this extremely well, and it'll be interesting to see how the new Dark Souls II engine makes the game feel more dynamic. Those who are willing to embrace the fresh challenge can pick up the sequel on March 11 in North America.
Related Game(s): Dark Souls II
9/23/2013 9:14:08 PM Ben Dutka