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The Massive Effort That Was Black Flag Required 900 People

Gigantic AAA video game productions require a huge amount of resources.

Ubisoft's anticipated sequel, Assassin's Creed IV: Black Flag, is a perfect example. According to what director Ashraf Ismail told Examiner, over 900 people were involved in the making of the game. He was answering the question as to whether or not Ubisoft would consider creating an all-encompassing MMO-type Assassin's Creed that featured numerous big worlds:

"From a pure production standpoint, it would be very, very difficult to do something like that. On this game, we've had over 900 people working on it. With the Assassin's Creed machine and being the game director, even I am sometimes amazed. It takes 900 people to create the content for this game, so to try to do multiple worlds that are all big and fleshed out with unique characters in them, I'm not sure it would bring that much to the player."

Eight Ubisoft teams assisted with the blockbuster title (Montreal, Singapore, Sofia, Annecy, Kiev, Quebec, Bucharest and Montpelier), so there was no shortage of people or resources. However, Ismail said they really don't see themselves doing anything like one cohesive game that includes multiple worlds. But Ismail says there is another possibility:

"So I don't see us ever doing that where we have multiple, big worlds. I do see this idea where you are playing in different mini-worlds and you are playing as different assassins, but I don't think you'll ever see America with Connor, Ezio in Italy, and the Caribbean with Edward in one game. I don't think it makes sense for us to do."

After the unfortunate Watch Dogs delay, Assassin's Creed IV: Black Flag stands alone as Ubisoft's prime holiday competitor. It's slated to launch worldwide on October 29 for the PlayStation 3, Xbox 360 and Wii U, while the PS4, Xbox One and PC versions are set for next month.

Tags: assassins creed iv black flag, assassins creed 4, aciv black flag

10/15/2013 9:08:04 PM John Shepard

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Legacy Comment System (5 posts)

Tuesday, October 15, 2013 @ 11:16:11 PM

That's crazy, but that's what it takes to get something done that fast. I commend them on somehow jamming all of those people's different work into something that is cohesive.

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Lawless SXE
Wednesday, October 16, 2013 @ 2:46:38 AM

BUT... if they gave the damn game an extra year of development time, they could shave a full third, or more, from that number. AC's release schedule sickens me.

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Wednesday, October 16, 2013 @ 11:39:15 AM

Eventually it will become untenable.

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Wednesday, October 16, 2013 @ 3:16:03 AM

exactly what really worries me about allot of ubisofts titles now.
allot of their games, especially AC3, felt like they were built up of completely different games.
you can really tell different parts of the game were built by different teams, and that just ruins the whole experience!
there suppose to feel like one piece built by the same people, not grab 10 different garbage cans from 10 different companies around the world, throw them on the same plate, and theres your game.
not only the notion that too many chefs in the kitchen spoil the soup, but also with so many different studios working on different things, where does the sewing together start?
one thing thats really spoiled allot of games lately they just dont feel like they were put together properly.
instead of 100 pieces from the same puzzle piece, they grab 25 pieces from 4 different puzzle pieces, and chop and change them to make them fit.
just spoils the whole experience!

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Wednesday, October 16, 2013 @ 5:11:39 AM

yeah i have to agree with the ubisoft guy i think it wud be too hard to make and AC MMO but yeah um still a little anoiyed about watch dogs i guess i'll only be getting one ubicosft game this year.

happy gaming =)

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