Former Uncharted 2 Designer Asks Indie Devs To Take Risks
"Don't be afraid to try and fail." Good advice in all walks of life.
During his Global Game Jam 2014 Keynote video, former Naughty Dog Lead Designer Richard Lemarchand asked indie developers to "take risks" and create interactive experiences we've never seen before.
As reported by GameSpot, the Uncharted 2: Among Thieves designer said he's seeing a lot of the same ol' same ol'. The key is to break free of established molds:
"Every year loads of really fantastic games come out of the Global Game Jam, but quite a few of them are variations on old games or familiar genres. There's nothing wrong with that, but if you accept my challenge, you'll be agreeing to take a risk this weekend by trying to create what we call an experimental game, a game that does something entirely new, in a style that we've never seen before, or with a core mechanic that is completely unique."
He cited Tale of Tales' The Graveyard as the inspiration behind a certain segment in Uncharted 2. Remember that peaceful village sequence...? He also said that many game makers today keep a close eye on the experimental game scene at IndieCade, IGF, and GDC's Experimental Gameplay Workshop. Above all else, though, he said you should never be afraid to reach for the stars:
"My final tip for you today is that you shouldn't be afraid to fail. Even if you don't like the way your experimental game works out, I guarantee that by making it you will learn something about making games, and the next time you make a game you'll be much more likely to make something truly brilliant."
Lemarchand is an associate professor at the Interactive Media & Games Division of the School of Cinematic Arts at the University of Southern California. His accomplishments are clear. Now, it's time go accomplish on your own!
1/26/2014 10:16:58 PM Ben Dutka