Creators Forced To Justify Game Length An "Industry Failure"
When the news broke that Metal Gear Solid V: Ground Zeroes might be only two hours long, most gamers weren't happy.
This resulted in a firestorm of controversy and argument; at one point, Kojima Productions designer Jordan Amaro said the issue had been unfairly "trumped up." Now, despite gamers who remain insistent that only a few hours is too short, another developer has spoken up in defense of Kojima and Co.
This time it's Shadows of the Damned director Massimo Guarini, who made a bold statement on Twitter:
"When creators are forced to justify the length of a game, I think that's one of the biggest failures of our industry."
Kojima himself recently said he believes players will be "satisfied with the play time," although the price of the game remains a sticking point for most consumers. Ranging in price from $20 to $40 (depending on whether you buy a digital or physical copy, and the platform in question), many argue that the price is too steep for only a few hours.
For myself, I'm with Guarini and that's where I'll leave it. If all people are going to care about is how much damage it does to their wallet, as opposed to the potential quality of the experience, than we can't take much pride in the industry's artistic merits. I don't think such-and-such painting is worth ten grand, either, but someone must because there's a "sold" sign next to it, and selling it for ten bucks would've been a colossal insult to the artist.
2/10/2014 10:58:37 AM Ben Dutka