Is A "Top-Down Action/RPG" Duke Nukem A Big Mistake?
When I first saw the idea for Duke Nukem: Mass Destruction, I was immediately intrigued.
Then I wondered if the developers might be making a colossal mistake.
No idea if this game will ever happen - what with the whole Gearbox/Interceptor/Apogee snafu concerning the Duke Nukem IP - but if it does, and if we actually get a "top-down action/RPG" that exists within the Duke Nukem universe, I'll have difficulty wrapping my brain around it. I just will. I understand that that's probably the point but even so, such a drastic departure from FPS land may be ill-advised. Remember, Duke is a pioneer in the shooter genre; to ditch that is like slapping history in the face.
At the same time, I can't help but remember that Duke Nukem Forever was a freakin' travesty. A 13-year wait for a less-than-mediocre game. The Duke deserves better. Maybe we should just let him recede into the shadows and hopefully, over time, we'll only remember all the good times we had blowing up aliens and ogling strippers. We can simply pretend DNF never existed. I'm good with that. Or, maybe we should let another developer try again...question is, should they try something so ridiculous? A top-down action/RPG? Really?
Hey, I love those kinds of games. I loved me some Dark Alliance and Champions of Norrath back in the PS2 days. But Duke Nukem in such a format? I'm not even sure how that work, honestly. Further, I'm not even certain it can work.
3/2/2014 11:08:02 PM Ben Dutka