Tomb Raider Will Pass 6 Million, Finally Turning Good Profit
It took most of last year for the well-received Tomb Raider reboot to turn a profit.
That's because the game took a gigantic amount of money to make (in excess of $100 million) and Square Enix's initial sales projections were just...ridiculous. Still, thanks to great reviews and even better word-of-mouth, Tomb Raider sold 3.4 million copies in its opening month, and finally reached profitability in December.
Now, Square Enix boss Darrell Gallagher has given us another encouraging update at the company's blog:
"By the end of this month we will surpass 6 million units for our Tomb Raider reboot, and, having achieved profitability back in 2013, Tomb Raider has exceeded profit expectations and continues to make significant contributions to our overall financial performance."
It's hard to remember the last time a game needed nearly a full year to become a major contributor to a publisher's profits, but whatever. We do know that a new Lara Croft adventure is in the works, and that is definitely worth getting exciting about. We don't have any concrete details on the new project, but Gallagher said:
"We can't wait to continue our adventures with Lara in the sequel that is in development at Crystal Dynamics. We are also looking forward to building on the success and lessons learned from the reboot to continue redefining and setting new benchmarks for Tomb Raider in the years to come."
Don't forget that the Tomb Raider: Definitive Edition is now available for PlayStation 4 and Xbox One. Featuring a ton of improvements and additions, it's certainly the "definitive" iteration of the game.
Related Game(s): Tomb Raider
3/7/2014 11:09:43 AM Ben Dutka