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Experienced Racer's Analysis Of GT5: Prologue

Without any doubt, Gran Turismo 5 is going to be a super gigantic title for the PlayStation 3 when it finally arrives. In the meantime, we can all anxiously anticipate the ridiculously robust demo, Gran Turismo 5: Prologue, which is scheduled to arrive on March 18 in North America. Those lucky suckers over there in Japan already have it, of course.

Now, we've always known GT as having ultra-realistic racing physics, and those physics have only gotten better over time. However, if you ask any driving professional, they'll tell you the first few iterations way back in the PS1 days were hardly what they'd call "ultra-realistic." No, a lot of work needed to be done in order to achieve "the drive of your life." That's what Polyphony Digital is calling GT5, and according to one professional racer, they deliver. Brian Alexander, news editor and experienced driver at, has weighed in on Prologue, and he has some pretty high praise. Here's some of what he had to say-

"No other racing game has this level of physics detail. Playing on "professional" mode (real-world physics) with no electronic aids, if you lift off the throttle mid-turn, the rear of the Elise quickly breaks loose. If you snap back onto the throttle, the rear end squats down on its rubber and the car straightens itself out, just like it would out on a real racetrack. It's amazingly impressive, because most racing games, even previous GT titles, just don't have the same accuracy that GT5: Prologue does. The level of precision you can achieve is surprisingly accurate, meaning you can generate big, controllable slip angles. The limits feel both progressive and exploitable, but take it too far and you will pay the price, just as you would in a real car.

It doesn't stop there, though; GT5 has managed to believably simulate all drive train systems. For example, all-wheel drive cars certainly have their own particular driving style. When you get on the throttle through a turn in an all-wheel drive car, the power is transferred to the outside wheels (which have the most grip) and the car has a tendency to pull itself out towards the edge of the track. As usual, Polyphony Digital is on top of it, and the all-wheel drive cars in GT5 handle accurately, as do the front and rear-wheel drive vehicles. Each car seems to have its own particular personality, just as it should be.

If this much intrigues you, head on over to check out the full analysis. He does mention that Prologue can't accurately simulate the "terror of being in a race car." We completely understand this; the only thing that will provide that is the real experience itself. However, he concludes that this is the closest you're going to get to being on the track if you're not a race car driver, and that's all we needed to know. Also, don't forget to check out our own Gran Turismo 5: Prologue preview, which is equally glowing.

So, racing fans...excited yet? We sure as hell are.

Related Game(s): Gran Turismo 5: Prologue

1/23/2008 Ben Dutka

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