GDC 2008: LucasArts To Develop Multiplatform Titles On PS3 First
The days of poor 360-to-PS3 ports should be disappearing rapidly, especially with Sony's PhyreEngine ready to assist developers with the PlayStation 3's complex architecture. Furthermore, some developers are already starting to change how they approach multiplatform development. Take LucasArts, for instance.
Haden Blackman, project lead for Star Wars: The Force Unleashed, spoke at this past week's Game Developers Conference, and pointed out the game had been in the works since 2005. At that time, the team had immediately started out on the Xbox 360, which was the only logical solution at the time. They couldn't work on the PS3 version, simply because they hadn't received any PS3 development kits, and it got even worse later on when LucasArts finally got those kits. The game had already been in development on the 360 for several months, and it just didn't "translate well" when ported to the PS3. This led to further delays, and things got a little muddled...but now, LucasArts is taking a new approach for future multiplatform titles: develop for the PS3 first. (source-GameSpot)
"Our next project will use the PS3 as the baseline, and then apply that to the Xbox 360," said Blackman.
Scott Steinberg, SCEA's vice-president of product marketing, reinforced Blackman's statement by saying that most every third-party publisher is now developing their games for the PS3 first. "They all are now, since it's just easier," Steinberg said. Well, things have certainly turned around concerning PS3 development, haven't they?
Related Game(s): Star Wars: The Force Unleashed
2/22/2008 Ben Dutka