50% of PS3s Online via PSNetwork, Developers Happy
The PlayStation Store has seen 46 million downloads, thus far, including videos, demos, downloadable games, add-on packs, and so on. As far as demographics go, 92% of PlayStation Network members are male, and 79% of them are between the ages of 18-34.
PlayStation Network continues to be a worthwhile feature for game developers to use, as it isn't controlled by Sony. There are no download caps for games, so games can be as large as the developer wants. This is in contrast to Microsoft's 150MB limitation, one that Capcom has recently complained about, in relation to bringing Super Street Fighter 2 Turbo HD.
Additionally, because Sony has an open-ended interface, they also allow for the use of applying and downloading mods to games such as Unreal Tournament III. Again, this is in contrast to Microsoft's stance on the issue, which ultimately made Epic decide to release UTIII on the PlayStation 3 first.
At the Game Developers Conference some weeks ago, Chris Eden, Sony's Senior Developer-Relations Manager, stated: “We don't set or recommend prices, or have price slots. Sony just acts as a digital reseller, [the publisher is] free to set [its] own prices.”
We've long believed that Sony has gone about setting up their entire online network in a great way. Even though the PlayStation Network didn't start out as feature rich as XBL did, it caught up. And with a backend infrastructure set up to cater to the needs of the publisher and developer, it's no wonder PSN boasts content that's miles ahead of XBL.
3/11/2008 Arnold Katayev