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Dark Sector Impressions. Good or Bad?

  While we're held back by an embargo from reviewing Dark Sector until 12AM, we can deliver impressions and tell you our first thoughts on the game. Thus far, we've spent about an hour with it, and we're very happy with the outcome. Initially, despite Digitial Extremes claiming that both PS3 and Xbox 360 versions were practically identical, we were still worried about the PS3 version. We felt that maybe D.E. was preemptively controlling damage, much like many publishers and developers do.

   But such is not the case; Dark Sector runs superbly well on the PlayStation 3. The framerate was, in fact, the first thing I attempted to nitpick and paid close attention to. But when I realized I was getting nowhere trying to look for visual issues, I quickly realized that Dark Sector is indeed the polished game that Digital Extremes promised; mixing some of the best elements from games like Metal Gear Solid and, more specifically, Resident Evil 4.

   So if you've enjoyed either the MGS games, or RE4, you should find yourself quite pleased with Dark Sector. The shooting is well done, using an over-the-shoulder perspective for aiming and shooting, and an off-centered perspective for walking and running. When on the defensive, you can perform a roll dive, press and sneak against walls, and peak around them for some return fire.

   Speaking of fire: shooting has a very satisfying punch in Dark Sector, as does decapitating someone's head with your Glaive, or cutting off their arms, or cutting off their legs. Yes, Dark Sector gets that gory. But dammit, those bastards deserve it, right? You can also dual wield weapons, and we all know how satisfying that feels in an action game. And when you're out of ammo, or you just want to put your physical attributes to use, feel free to punch and kick your enemies, as well.

   So far, our one and only complaint is the camera-bobbing. We suspect those who get motion sickness easily will not be able to tolerate the game's camera-bobbing, and we feel that not having an option to turn it off is poor decision making, as it's a fairly common option to tinker with in other shooters. Still, one early complaint aside, we don't see any glaring flaws that would break Dark Sector. So far. So very good.

Related Game(s): Dark Sector

3/24/2008 Arnold Katayev

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Legacy Comment System (3 posts)

Monday, March 24, 2008 @ 3:00:54 PM

Nice to ear that. I'm looking forward for this game. It's good to know that "our" version isn't inferior.

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Monday, March 24, 2008 @ 3:13:05 PM

Thats good to hear, by the way. How long is the game supposed to be? Lol it was on my "to buy" list but ever since games like Heavenly Sword and well any other game thats too short I have kicked myself in the ass for shelling out $60 bucks instead of it being in the "Rental" category. Altho CoD4 was not on my list, I bought it, didn't open it, returned it for 1 psp game and 2 DS games, rented it recently...LOVED IT, trading in some games to get it today :-P So its not always the same...anyway, how long is Dark Sector?

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ArnoldK PSXE [Administrator]
Monday, March 24, 2008 @ 4:30:56 PM

Wish I knew. Alas, I can't pour all my time into the game as I have to leave soon.

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