Car Damage Confirmed For Prologue
It seems that the only realistic feature missing from the legendary Gran Turismo franchise is vehicular damage, although we still don't believe you could simulate this accurately and still keep the game accessible to the average gamer. However, according to CVG, GT creator Kazunori Yamauchi is issuing a "major update" for Gran Turismo 5: Prologue later this year, and yep, car damage will be included.
According to a recent CVG interview, Yamauchi said this update will also work to upgrade the game's online modes, which means he plans to add "various community building features." But clearly, the big news of the day is the car damage that will arrive with this update. The series has always run into licensing issues when it came to realistic damage in the past, but if you hadn't noticed, many of those issues have been resolved for this generation. See those Ferraris in there, for example? Therefore, perhaps it wouldn't be such a huge surprise to see car damage in an upcoming GT, and we now have to assume it will be included in Gran Turismo 5. The final product is going to be mind-blowing - guaranteed - and this seems to be yet another feature that will satisfy racing purists.
Still, we must reiterate- while there are a few of those purists out there, to make a sport like car racing that realistic would annoy the everyday gamer. Even scraping a wall or slightly jostling an opponent could mean your day on the track is over; if you hadn't noticed, these types of accidents can end races in the real world. While the gearheads would love this in a GT...what about the rest of the target demographic? We'll have to see how this turns out, but those are just our candid thoughts on the issue.
Related Game(s): Gran Turismo 5: Prologue
4/3/2008 Ben Dutka