TGS 2006: Everything Gran Turismo
It was a popular title at TGS this year, and you couldn't turn around twice without getting more updates regarding the acclaimed racing simulator. So rather than forcing you to read several different news stories all over the Internet, we've got your full update summary on Gran Turismo 4 HD below. We do this because we care.
To repeat- Two versions of Gran Turismo 4 HD: First, we have the Classic version that sports a few visual enhancements (and 1080p HD), but it includes no cars or tracks. These must be obtained via downloads for a nominal fee; cost is still officially TBA, but estimates for cars range between $.50 and $1.50 and tracks between $1.25 and $4.00. Classic is designed almost exclusively for online multiplayer. Premium is a single-player offline experience that previews the snazzy GT 5 graphics engine, and should also feature 30 new cars and 2 new tracks. You can download an additional 30 cars and 2 more tracks via download, but at least you'll have a little package to start with free of charge.
To elaborate on the massive set of available downloads for Classic, we've got some updated numbers- 770 cars, 51 tracks, and over 4,500 items (even though only 51 items will be available at the start of the service). That's a serious set of numbers.
Series producer Kazunori Yamauchi gets talkative: This guy certainly wasn't shy during TGS, as his announcements came quickly and often. He said that GT 4 HD "is an online game, and a large-scale one, at that." He also hinted at future download options that could be more complex, saying, "We'd like to offer users the freedom that was only available to developers." He didn't offer any details regarding this intriguing comment, but that's okay. We can use our imaginations.
Yamauchi also talked about Polyphony's new collaboratoin with...wait for it...Ferrari. That's right, one of the elite car manufacturers on earth will finally appear in a GT, beginning with GT 4 HD. But they've also signed on to work with the developers for the next year and a half, which means the Ferrari license should be well utilized for Gran Turismo 5. GT 5, by the way, is expected to arrive some time in 2008.
And speaking of downloads, it seems that car damage will make it to GT 4 HD some time in 2007, although we have no further details at this time. Also set for the first half of 2007 are AI updates. And lastly, Yamauchi hinted at a new feature that involves both "normal" and "professional" driving modes, and while it was available on a demo at TGS, the early stages of the game made it difficult to ascertain exact differences.
To finish things off, Yamauchi talked briefly about the work and effort required to eventually complete Gran Turismo 5, offering up a few impressive notes of interest. "Creating a car for GT4 took approximately one month. This time, it takes half a year," explained Yamauchi, referring to the development of a car for GT 6. "The amount of data for each car is approximately 20 times that of GT4."
Gran Turismo For Boys and Gran Turismo Mobile?: Famitsu has reported that both of these titles are underway; the former being available on the PS2 and the latter being a PSP title. "We're of course considering PlayStation 3 and PSP connectivity, similar to how a PC connects with a cell phone," said Yamauchi. "I still can't comment though." Gran Turismo For Boys is supposed to be a kids-oriented version of the simulator, but while development was "confirmed," we're still a little hazy on...well, everything. Expect to see more information regarding these potential vaporwares as time goes on.
Check out our recently added screenshots of GT 4 HD here.
Related Game(s): Gran Turismo
9/25/2006 Ben Dutka