Developer: PS3 Hasn't Been Pushed Yet
By now, we're all quite familiar with the typical cycle of a PlayStation console: when it releases, developers are borderline clueless, and the software is kinda iffy (even though the potential is always obvious). Then, along the course of the system's life cycle, developers pull more and more out of its architecture, eventually gaining a firm grasp of its capabilities. Compare the likes of Final Fantasy XII and God of War II to PS2 launch titles like Summoner and and X-Squad, and it's like looking at games from two different generations on two different consoles.
After the Mirror's Edge presentation at SCEE's PlayStation Day in London this past week, the general manager of DICE Studio told VideoGamer.com that this same thing will happen with the PlayStation 3. Sean Decker made a comparison to the PS2, saying that "it's not until several years down the road that you're ale to squeeze every drop" out of a console. And by the way, Sony has continually stated that the PS3 will have a 10-year life span, so developers have plenty of time. Here's what Decker had to say when asked if any games he's seen have pushed the limits of the PS3:
"Oh no. I've been around for two different console cycles now, this is my third one, and it's always the case that the first several years everybody's exploring the bounds of it, and it's not until several years down the road that you're able to squeeze every drop out of it."
THis is something we've been saying since the launch of the PS3. We can't count how many times we've said it. It's just good to get vindication from another source, because Decker has voiced our sentiments exactly:
"Look at games like God of War. On the PS2 it looks brilliant. Try and do that game at the beginning of the PS2, wow, you would have such a hard time doing that. And the same thing's going to be true for this as well. Over the next several years on all the major platforms you're going to see all the developers squeezing every little bit out of it. It's going to be a while before you really push it to the edge."
5/9/2008 Ben Dutka