Lack Of Online Doomed Eight Days
How big is online multiplayer these days? Big enough to influence the cancellation of a game if that particular project doesn't boast the option.
By now, just about everyone knows that SCEE has been forced to cancel Eight Days and The Getaway; Sony cited a redirection and reallocation of resources to more important projects as being the main reason for the move. But according to DevelopMag, the new head of Sony Worldwide Studios, Shuhei Yoshida, has admitted that Sony is moving more towards "online-supported games." Now, because Eight Days didn't have an online mode, this led to its demise. Yoshida has adopted the role of the recently departed Phil Harrison, and he was asked what the overall strategy of PS3 titles would be in the future. Yoshida responded as such:
"There are many areas but one focus that has been and will be key is how we use the online technology and PlaySation Network to involve more consumers in participating. LittleBigPlanet is a major, major step forward in that this year. I think that we have more projects that we want to do than we do have resources. So, the cancellation of Eight Days was not necessarily because that project was failing, but because we looked at how it fit in the portfolio and where it fit as a production."
Yoshida added that this wasn't the only reason they canceled Eight Days and talked about other factors, like profitability, length of development time, etc. But it's very clear that without an online mode, Sony may not be all that interested in your project...well, unless your game has the title, "God of War."
Related Game(s): Eight Days
6/16/2008 Ben Dutka