PS3 News: The Last Remnant PS3 Delay Explained - PS3 News

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The Last Remnant PS3 Delay Explained

By now, all you RPG fans are aware that Square-Enix's The Last Remnant will debut first on the Xbox 360. It will arrive for the PlayStation 3 as well, but at a later date, which has caused a bit of an outcry amongst owners of Sony's next-gen console. For the most part, people simply want to know one thing: why?

Well, thanks to a GameSpy interview with the publisher in question, we now have the answer. If you guessed it may have something to do with the Unreal Engine 3 - a popular choice in the new generation for third-party developers - you would've guessed right. It appears Square-Enix has run into a few issues with getting the Engine to run properly on the PS3, but the same process on the Xbox 360 is easier. So what was the official reason behind The Last Remnant's delay on the PS3?

"This is mainly for development reasons. We're developing the game using the middleware Unreal Engine, and the Unreal Engine has a slower development on the PS3 side. It was only really workable after Unreal Tournament was published, so this was mainly a development decision."

Yeah, we've heard this before, but we were hoping developers would've obtained a firmer grasp on this Engine by now. At the very least, though, this won't impact Final Fantasy XIII as Square-Enix is using their own White Engine for that project. We figure the latter will be optimized for the PS3, but as most industry insiders are finding out, this isn't the case with the UE3 engine.

Related Game(s): The Last Remnant

6/17/2008 Ben Dutka

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Comments (16 posts)

orangpelupa
Tuesday, June 17, 2008 @ 10:24:12 PM
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i hope SE optimize UE3 on both system. i dislike when multiplatform games not have same quality on everyplatform

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Ed_Wayne
Tuesday, June 17, 2008 @ 10:25:32 PM
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im glad that they made their own engine for XIII and vsXIII. They better stay PS3 exclusive.

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Bugzbunny109
Tuesday, June 17, 2008 @ 10:28:03 PM
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Ben do an article about the new ps3 update- 2.37, it just came out.

Last edited by Bugzbunny109 on 6/17/2008 10:28:41 PM

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SHADOW [Moderator]
Wednesday, June 18, 2008 @ 1:11:06 AM

here's the story. it isn't 2.4. Hundreds of people turned on their PS3's, got that update message, pissed themselves in excitment only to find out that 2.36 only "improves stability". However trophies and In-Game XMB were CONFIRMED (really confirmed this time) by Sony for 2.4, they didn't give a release date but I would assume it's probably about a month off (hopefully a little less).

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karneli lll
Tuesday, June 17, 2008 @ 10:29:25 PM
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i remember something about the white engine being renamed to crystal tools (or something of the sort),that will be used for multiplatform titles.
the delay of the last remnant doesnt surprise me because square seems to have left sony's side n soon enuf,we'll see final fantasy on the x360.

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karneli lll
Tuesday, June 17, 2008 @ 10:35:38 PM
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i could be wrong,maybe they delayed last remnant to finish the ff13 demo but dont be surprised if the demo also appears on the x360 version

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aaronisbla
Wednesday, June 18, 2008 @ 1:01:53 AM
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i dont know about that karneli, SE doesnt seem like the type who would hold out on the info if they planned on it being on the 360 also...

Sure there is a chance, but only time will tell. So far, at a recent event SE had, its still listed as ps3 only

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SHADOW [Moderator]
Wednesday, June 18, 2008 @ 1:16:00 AM
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I can see possibly FF XIV on 360 (though i still wouldn't bet on it) but at this point it's too late for SE to try and port the games to 360.

What the hell. I thought White Engine was a better name than Crystal Tools. (It was apparently changed guys.) They said that things got easier after UT3 came out. Hopefully this will be the last Unreal Engine delay.

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Mystearica
Wednesday, June 18, 2008 @ 7:39:27 AM
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I'm confused - what's an unreal and white engine >...<

Sry I'm a noob at this stuff

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SHADOW [Moderator]
Wednesday, June 18, 2008 @ 4:32:56 PM

Engines control many technical things within a game. Physics, rendering, collision detection, AI, memory management, and a ton of other things (im not an expert so i won't get any more specific). This "basic" code allows developers to build their game around it. The engine is like the foundation of a house. Sometimes games are built from the ground up other times they reuse other engines. This allows them to concentrate more on "the game" and less on "the tech" underneath the game. This lowers development time.

Unreal Engine 3 is the most popular middle ware engine in the business. (Middleware just means that companies license the engine from someone else instead of building their own.) Unreal Engine 3 is built and controlled by Epic, it is the foundation of Unreal Tournament 3, Rainbow Six Vegas 1 and 2, Too Human, as well as countless others. The Last Remnant is supposed to be one of if not the first RPGs to be built on the Unreal Engine, it is also the first time (that I know of) that Square Enix is using a Middleware engine.

White engine (now called Crystal Tools) is Square Enix's proprietary engine that they built for Final Fantasy XIII and Versus XIII it'll also be used with many of their other Next Gen titles. Because SE is in complete control of Crystal Tools there shouldn't be nearly as many engine related issues when SE builds a game around Crystal Tools.

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karneli lll
Wednesday, June 18, 2008 @ 10:28:56 AM
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@Aaronisbla
squre has been slowly backing on to ms's side,i think there are some deals that have been made between SE and ms, very few people (like Kojima) turn down the large sums of cash ms throws around

@Mystearica
The engines are kinda like the codes that make a game work

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aaronisbla
Wednesday, June 18, 2008 @ 1:44:04 PM

Thats kinda my point karneli, DE has made it no secret that they plan to support MS. If they plan on it being multi console, i don't think they would keep it from the public at this time, since they are shedding light on the ways they plan on supporting MS

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AscientDire
Wednesday, June 18, 2008 @ 7:11:06 PM
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Oh good PS3 RPG's...where are you?

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midnite00
Thursday, June 19, 2008 @ 6:56:50 PM
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I just wanted to point out, Shadow and all, that Lost Odyssey on the 360 uses the UT3 engine (Which is why it is one of the known games to kill a 360). I am unsure, due to the source, but Mist Walker's other 360 game Blue Dragon may use the same engine. These aren't PS3 games, but they are 2 examples of the UT3 engine at work in an RPG (Both of them turn based at that).

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Daedusian
Thursday, June 19, 2008 @ 7:38:12 PM
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Well at least they know what they're doing with FFXIII, that's all I really care about. ;)

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Geosondaman
Thursday, June 19, 2008 @ 11:41:03 PM
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Kojima knows better, he doesn't succumb to the large sums of cash that Microsoft is throwing at ppl...He is a true video game developer/director, I admire him for a reason. The fact that he doesn't make MGS4 for the 360 regardless of how much money MS is presenting to him makes him a real legendary video game director.

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