The Last Remnant PS3 Delay Explained
By now, all you RPG fans are aware that Square-Enix's The Last Remnant will debut first on the Xbox 360. It will arrive for the PlayStation 3 as well, but at a later date, which has caused a bit of an outcry amongst owners of Sony's next-gen console. For the most part, people simply want to know one thing: why?
Well, thanks to a GameSpy interview with the publisher in question, we now have the answer. If you guessed it may have something to do with the Unreal Engine 3 - a popular choice in the new generation for third-party developers - you would've guessed right. It appears Square-Enix has run into a few issues with getting the Engine to run properly on the PS3, but the same process on the Xbox 360 is easier. So what was the official reason behind The Last Remnant's delay on the PS3?
"This is mainly for development reasons. We're developing the game using the middleware Unreal Engine, and the Unreal Engine has a slower development on the PS3 side. It was only really workable after Unreal Tournament was published, so this was mainly a development decision."
Yeah, we've heard this before, but we were hoping developers would've obtained a firmer grasp on this Engine by now. At the very least, though, this won't impact Final Fantasy XIII as Square-Enix is using their own White Engine for that project. We figure the latter will be optimized for the PS3, but as most industry insiders are finding out, this isn't the case with the UE3 engine.
Related Game(s): The Last Remnant
6/17/2008 Ben Dutka
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Comments (Beta)
bugzbunny109
Tuesday, June 17, 2008 @ 10:28:03 PM
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SHADOW [Moderator]
Wednesday, June 18, 2008 @ 1:11:06 AM
karneli lll
Tuesday, June 17, 2008 @ 10:29:25 PM
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the delay of the last remnant doesnt surprise me because square seems to have left sony's side n soon enuf,we'll see final fantasy on the x360.
karneli lll
Tuesday, June 17, 2008 @ 10:35:38 PM
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aaronisbla
Wednesday, June 18, 2008 @ 1:01:53 AM
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SHADOW [Moderator]
Wednesday, June 18, 2008 @ 1:16:00 AM
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What the hell. I thought White Engine was a better name than Crystal Tools. (It was apparently changed guys.) They said that things got easier after UT3 came out. Hopefully this will be the last Unreal Engine delay.
Mystearica
Wednesday, June 18, 2008 @ 7:39:27 AM
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SHADOW [Moderator]
Wednesday, June 18, 2008 @ 4:32:56 PM
Unreal Engine 3 is the most popular middle ware engine in the business. (Middleware just means that companies license the engine from someone else instead of building their own.) Unreal Engine 3 is built and controlled by Epic, it is the foundation of Unreal Tournament 3, Rainbow Six Vegas 1 and 2, Too Human, as well as countless others. The Last Remnant is supposed to be one of if not the first RPGs to be built on the Unreal Engine, it is also the first time (that I know of) that Square Enix is using a Middleware engine.
White engine (now called Crystal Tools) is Square Enix's proprietary engine that they built for Final Fantasy XIII and Versus XIII it'll also be used with many of their other Next Gen titles. Because SE is in complete control of Crystal Tools there shouldn't be nearly as many engine related issues when SE builds a game around Crystal Tools.
karneli lll
Wednesday, June 18, 2008 @ 10:28:56 AM
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aaronisbla
Wednesday, June 18, 2008 @ 1:44:04 PM
AscientDire
Wednesday, June 18, 2008 @ 7:11:06 PM
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midnite00
Thursday, June 19, 2008 @ 6:56:50 PM
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Geosondaman
Thursday, June 19, 2008 @ 11:41:03 PM
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The Last Remnant

orangpelupa
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Tuesday, June 17, 2008 @ 10:24:12 PM