The Last Remnant PS3 Delay Explained
By now, all you RPG fans are aware that Square-Enix's The Last Remnant will debut first on the Xbox 360. It will arrive for the PlayStation 3 as well, but at a later date, which has caused a bit of an outcry amongst owners of Sony's next-gen console. For the most part, people simply want to know one thing: why?
Well, thanks to a GameSpy interview with the publisher in question, we now have the answer. If you guessed it may have something to do with the Unreal Engine 3 - a popular choice in the new generation for third-party developers - you would've guessed right. It appears Square-Enix has run into a few issues with getting the Engine to run properly on the PS3, but the same process on the Xbox 360 is easier. So what was the official reason behind The Last Remnant's delay on the PS3?
"This is mainly for development reasons. We're developing the game using the middleware Unreal Engine, and the Unreal Engine has a slower development on the PS3 side. It was only really workable after Unreal Tournament was published, so this was mainly a development decision."
Yeah, we've heard this before, but we were hoping developers would've obtained a firmer grasp on this Engine by now. At the very least, though, this won't impact Final Fantasy XIII as Square-Enix is using their own White Engine for that project. We figure the latter will be optimized for the PS3, but as most industry insiders are finding out, this isn't the case with the UE3 engine.
Related Game(s): The Last Remnant
6/17/2008 Ben Dutka