The MGS4 Challenge: Is There Really More Watching Than Playing?
Okay, that's it. We're throwing down the gauntlet, because as we had anticipated, this would be an issue that may give some consumers pause when deciding whether or not to purchase Metal Gear Solid 4: Guns of the Patriots. In fact, I remember writing this editorial because I was convinced the controversy would arrive.
As another editorial at Gaming Today proves, the psychological phenomenon that says people can't seem to accurately judge cut-scene length in video games is alive and well. However, perhaps we're wrong. MGS4 really could be the very first video game on earth where you actually watch more than you play; that is very possible, if Kojima really went all-out and got nutty. But while we are very well aware of those lengthy cut-scenes, we never actually timed them, and we certainly didn't do the compare and contrast that would lay the entire debate to rest: is MGS4 really more movie than game? This says, very plainly, that we spend more time watching than actually interacting with the game, and...well, we find that incredibly difficult to believe. We've heard the game takes approximately 30 hours to complete, which means that more than 15 of those hours must be non-interactive.
Every time a game comes out with a lot of cut-scenes, we hear the same old thing: "it's more a movie than a game." It's inevitable. But it hasn't happened yet; not a single title has ever come even remotely close to proving this statement true. Will MGS4 be the first? We're asking anybody who is willing to simply give us the exact numbers: the time you spent watching (down to the minute), and the time you spent playing (again, down to the very last minute). Go ahead. Let's find out. Let's settle this once and for all. Who's game?
Related Game(s): Metal Gear Solid 4: Guns of the Patriots
6/29/2008 Ben Dutka