E3 2008: TNA Impact Impressions
After I was done playing THQ's newest WWE game, I spotted Midway's long-awaited TNA Impact. I've been keeping a close eye on TNA Impact, as its visual presentation surely piqued my interest. I finally had a chance to play it, and the end result was quite satisfying. Naturally, the first thing I saw as the match began were the wrestler's intros. I thought they were extremely short, as you never see the wrestler walk down to the ring. The intros reminded me of the 10 year old WWF Raw game for the PSOne/N64, very generic.
But, the bad stuff ends there. As soon as the match began, I started having fun with TNA Impact. The game has a very obvious pick-up-and-play element to it, as unleashing combos was a simple task to do. Additionally, pulling off the standard moves didn't require much effort either, and a modifier button exists that grants you even more moves. I loved how fast-paced the action was, but I also loved how it felt like an actual TNA match.
To further add to that feeling, the animation in TNA Impact is spot-on, and the collision detection is very precise. Besides animating well, the wrestlers also look fantastic, sporting a coat of textures that makes them nearly perfect virtual counterparts. All the time that's gone into developing TNA Impact is becoming more and more obvious, and I'm happy to report that THQ's WWE game has some pretty solid competition in store.
TNA's mixture of pick-up-and-play mechanics, coupled with responsive controls, fast action, and authentic feel amount to one thing: fun. We're looking forward to playing the final build of the game as it approaches its release. Wrestling fans should keep an eye on this.
Related Game(s): TNA Impact!
7/16/2008 Arnold Katayev