E3 2008: H.A.W.X. Impressions
The Tom Clancy brand continues to expand greatly, it's now entered its third spin-off title in the form of an air-combat game called HAWX. We recently previewed HAWX and told you what you could expect from it. But now, we've actually played it and found that it lives up to Ubisoft's promises.
HAWX brings the excitement of aerial dog fighting more so than any Ace Combat game before it has. First off, HAWX is a faster game than Namco's title, it's also quite a bit crazier than it, too. Dog fights are intense, and even boast a special camera mode specifically designed for them. This camera mode zooms away from your aircraft, allowing you to fly it in a more cinematic style.
The camera view is also extremely helpful when trying to dodge locked-on missiles. It's a bit hard to describe the camera view, so it's best to view a video of the game in action to get an idea of it. Additionally, you can also use flares to throw off the missile's path, another very useful feature.
All of the game's stages are from real life locations, such as our Rio de Janeiro demo stage. What's more is that Ubisoft used Google Maps as a means of replicating the landscapes of HAWX as accurately as possible. So the towns and buildings you fly over are the real deal, right down to their monuments.
As a whole, the visuals of HAWX were nice. The aircrafts were large, and everything you fly over is easy on the eyes, as well. And of course, the water looked very pretty too.
Related Game(s): Tom Clancy`s H.A.W.X.
7/17/2008 Arnold Katayev
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jonny_bolton
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