Possible Reason Discovered For Lack Of Retroactive Trophies
Trophy support came along with the fancy new in-game XMB with firmware update 2.40 for the PlayStation 3, but many users were disappointed to learn that the Trophies weren't retroactive. Hence, even if the developers instituted Trophies for old games like Resistance: Fall of Man, you couldn't nail down any rewards unless you play through the game again. Of course, the big question is, why?
Well, we may have caught a glimmer of an answer. It can only be considered a rumor - nothing taken from a general gaming forum can be classified as "official" - but it seems a Naughty Dog team member has helped to shed some light on the issue of no retroactive Trophies over at the NeoGAF forums. First, he confirmed we'll be seeing Trophies for Uncharted: Drake's Fortune next month (yay!), and then, someone asked why a few games - like Burnout Paradise - actually did appear to boast retroactive rewards. Here was the response:
"Because it seems like with Burnout Paradise, your saved games are locked to your PSN account (instead of only your user account) so they can verify that you haven't used someone else's saved game for it. I'll have to check with the programmer, but I don't think Uncharted was locked that way since it was a SP game and therefore technically didn't need to talk with your PSN ID."
Hmm...almost seems like we're missing out on retroactive Trophies due to a technicality. Then again, this could be just bogus information and there's a far more intricate reason behind this subject. Either way, at least one of 2007's best games will be getting those Trophies, so if you haven't played Uncharted yet, August would be a good time to pick it up.
7/17/2008 Ben Dutka