Capcom Using RE4 Controls For RE5
Resident Evil has come an awfully long way since the days of the original, when the control scheme was nowhere near as fluid and accessible as it was in RE4. However, the control scheme is still unique; it's more action-based (none of that "turn to face in the direction you wish to go, then move forward" baloney), but there are still limitations. You can't leap about like Dante, basically.
Some gamers like that, others don't. But here's some news - and you can interpret it whichever way you wish - that is significant in regards to the ultimate outcome of Resident Evil 5. According to Talk PlayStation, as of now, you can't run and shoot at the same time in RE5, just like you couldn't in RE4. Some thought there may be another revolution in the series in the fifth installment, where there's even more of an emphasis on action, but that may not be the case. For now, Capcom is simply using the RE4 gameplay mechanic:
"At the moment you have to stop running to start shooting, we're using the RE4 control scheme at the moment. The game is still in development and may change nearer to release."
There are two schools of thought on this issue. Members of the first group believe that if you made it too "action-y," it would lose all the panache that makes it Resident Evil and it'd become more of a run 'n gun, third-person shooter than a creepy, intense survival/horror game. Members of the second group believe it wouldn't harm anything to have a character who's more adept, and would actually serve to enhance the aforementioned intensity. So it depends which side of the fence you're on, but right now, the fact remains: no running and shooting in RE5.
Related Game(s): Resident Evil 5
7/21/2008 Ben Dutka
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Comments (7 posts)
Ed_Wayne
Monday, July 21, 2008 @ 12:00:59 PM
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Move with the left stick. Aim with L1 and the right stick. Shoot with R1. There would be no running and shooting. Just walking and shooting. Which would be very inviting. The only reason I ever got hurt on RE4 was because of their crappy controls.
Oh, and why the hell do we still have to hold a button to run? We have had analog sticks for 10 years now. Press it a little bit to walk and a lot to run. Free up buttons for other uses.
I just don't understand why developers are so annoyingly stupid when it comes to controls. For example; The dumbasses that use R2 as the shooting button on PS3.
Ben Dutka PSXE [Administrator]
Monday, July 21, 2008 @ 2:23:24 PM
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...maybe I'm thinking of some other game, though.
Minishmaru
Monday, July 21, 2008 @ 5:39:09 PM
ArnoldK PSXE [Administrator]
Monday, July 21, 2008 @ 3:46:52 PM
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aaronisbla
Monday, July 21, 2008 @ 4:05:47 PM
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Ben Dutka PSXE [Administrator]
Monday, July 21, 2008 @ 4:27:52 PM
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Resident Evil 5









pavlovic
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Monday, July 21, 2008 @ 11:30:23 AM
RE hadn't the best crontols, but was a scary game...that is RE about