EA Games @ NYC '08: FaceBreaker (Hands-On)
Personally, despite all of the huge, sure to be blockbusters on display, there was one game that caught my attention, my love, and my laughter the most: FaceBreaker. Perhaps the most genuinely fun game in development right now at EA, FaceBreaker is even more outrageous than the game it pays an homage to - Ready 2 Rumble.
First off, this game is blistering fast. The action is lightning quick, and the combat is flat-out amazing. You have four face buttons, three of which are punches, and one that's a throw. You have a low punch, a high punch, and a super punch. The low and high punches are what you'll use to begin a combo, and the super punch is what you'll use to end a combo. The super punch will launch your opponent in the air, which gives you the opportunity to juggle him/her in mid-air with one last punch.
The combo strings come off naturally, but there is depth behind the pick-up-and-play mechanics. You can block and parry combos, by either hitting the block button, or canceling the opponent's hit by dodging and countering it by holding down the button he's attacking you with. For example, if your opponent is assaulting you with low hits, hold down the low punch button to parry his hits - the same applies for the high hits.
You can perform forward and backward dashes, which, if you're not familiar with the newer Street Fighter games, means you can take large steps simply by double tapping a direction. The action is perhaps the most addictive I've ever played in a fighting game in an extremely long time, and the end result is a game that is so, so much fun.
There is a quirky cast of characters, all of which feature their own respective FaceBreaker move - the game's version of a finisher. As you would expect, each boxer has his/her own personality and stage to match that personality.
FaceBreaker boasts a custom character creator that allows you to paste a face, anybody's face, on to a character template. Out of the box, FaceBreaker will feature Peter Moore's face for you to apply onto any character you wish. Best of all, EA took the liberty of creating their own custom fighters...Heidi Montag and Spencer Pratt, of The Hills fame; the two people we all want to furiously bash to a pulp.
Now here's the one bit that may excite even more...60 frames per second, 2x Anti-Aliasing all at a native 1080p. That's right, FaceBreaker is going to be one the cleanest looking games all year long, and EA promises that nothing is compromised visually when in 1080p. Sounds great to us.
You can check out a demo of FaceBreaker now on PlayStation Network. Have fun with it.
Related Game(s): FaceBreaker
7/31/2008 Arnold Katayev