EyeToy: Hero To Boast True 1:1 Swordplay Technology
When most of you saw the EyeToy for the first time, you probably just said, "oh, that looks neat," and moved on to pick up the latest Final Fantasy. The little motion-sensing unit made perfect sense to the casuals looking for something fresh, and Nintendo built on that idea and released the wildly popular Wii. Well, the EyeToy is quietly advancing, too.
SCE London came to the Edinburgh Interactive Festival to show off a couple new EyeToy games, and one of them was EyeToy: Hero, which is quickly gaining plenty of attention around the Internet. Both new EyeToy projects actually take advantage of the ability to track specific colors, and Hero will have true 1:1 swordplay involved. You will receive a nifty toy sword, which the game senses by tracking its fluorescent-green foam, and you can even block and/or parry. SCE takes everything one step further, though, as if you must avoid detection, you have to hide the sword behind your back when moving through tricky areas. Of course, as most will quickly point out, this isn't quite as advanced as the new Wii MotionPlus upgrade, and the 1:1 EyeToy technology is indeed limited. It may have difficulty working in poorly lighted areas, for example, and very small movements may not register.
But it's still a damn cool idea. Check over at Dark Zero if you want a detailed explanation of EyeToy: Hero. It seems we can expect it to arrive some time around the holidays.
Related Game(s): EyeToy: Hero
8/14/2008 Ben Dutka