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GC 2008: Heavy Rain Gameplay Info

When a developer attempts to break new ground, especially in the area of interaction, gamers are both intrigued and suspicious. Therefore, and thanks to more information delivered by Quantic Dream's David Cage at the Leipzig Games Convention, we now have plenty of new details on Heavy Rain.

The first official gameplay trailer for the highly anticipated title debuted yesterday, but people were still wondering about the gameplay. Cage said during the presentation that there'd be "no cars, no guns, no enemies, no puzzles, etc." so people were a little confused...what will we have to do when playing Heavy Rain? The Videogaming247 blog and several other sources have obtained more details during the presentation, and we're selecting the highlights for ya-

  • First of all, you will only control the head and shoulders of the character. She will move forward automatically at the simple press of a button.
  • Just about everything you find in the game operates off the context sensitive mechanic, as seen in the trailer.
  • Here's one particularly interesting quote from Cage: "Everything in the interface is designed for emotion, to make you feel what your character feels."
  • Nothing about the environment seems to be off-limits. You can sit in a chair, watch TV, open doors and windows, etc.
  • Despite Cage's odd statement about "no weapons," he does say the character can pick up anything from screwdrivers to chainsaws to defend herself. Remember, the environment is fully "interactable," and Cage says there are "over 60 scenes" where there's a whole lot of action going on.
  • Lastly, we're reminded that this game is not like GTA; it's "not an open world," Cage said. It's very, very story-driven.

There's no question about it: Heavy Rain is already one of the most original titles we've seen in a very long while, and we just hope it's super engaging. We're so used to controlling every last aspect of a character's actions; we've never stopped to think about stepping into the character's shoes and experiencing what he/she experiences while following a tense story. Let's hope Quantic gets this one right, because if they do, we'll be most pleased with the result.

Related Game(s): Heavy Rain

8/21/2008 Ben Dutka

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Comments (20 posts)

WaR_HaWk
Thursday, August 21, 2008 @ 10:41:10 AM
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the game will be good

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Craigo
Thursday, August 21, 2008 @ 11:02:35 AM
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First of all, you will only control the head and shoulders of the character. She will move forward automatically at the simple press of a button.

Hope that works ok.

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Daedusian
Thursday, August 21, 2008 @ 10:38:12 PM

Yeah I'm a little worried about that. When I first read that I was like whaa...??

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pavlovic
Thursday, August 21, 2008 @ 12:15:20 PM
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It's a promising title, let's hope that Quantin Dream get it right

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Fatcat3788
Thursday, August 21, 2008 @ 12:56:32 PM
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This game is quite the risk taker... Kinda like an interactive movie. I don't think this could work any other way than in a horror/suspense setting so we'll see how it works out.

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shreevin
Thursday, August 21, 2008 @ 12:58:01 PM
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Hmmmmm....interesting. I was a big fan of Indigo Prophecy so I will definitely give this one a chance.

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Schmitty
Thursday, August 21, 2008 @ 1:15:36 PM
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i like it... itll be a cool change

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DcIronfist
Thursday, August 21, 2008 @ 1:53:07 PM
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it sounds like it could be a good game if done right. Time will tell.

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mrLOUDYpants
Thursday, August 21, 2008 @ 1:56:47 PM
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looks beautiful, but . . .

the gameplay trailer showing the fighting system looked a bit "dragon's lair" or even "heavenly sword" (actually, both beautiful games in their own right). i don't understand why some game designers are still using the "solve it this way, or die" mechanic. if my character falls on the bed - with some fat guy holding a knife and coming at her, i want more options than just pressing "x" and watching what happens next. give me an option to roll off the bed - or kick him square in the sack - or grab the lamp and hit him . . . if the story can't advance until the guy is put out of commission, then let me figure out how to do that. make sense?

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Minishmaru
Thursday, August 21, 2008 @ 1:57:59 PM

I'd choose kick em in the sack no question about it! lol if its a life or death scenario there really is no time to be flashy! I'm going straight for the vulnerable spots!

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Minishmaru
Thursday, August 21, 2008 @ 1:57:04 PM
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So THIS is what a REAL FIRST PERSON game is all about. Thats what it sounds like to me, with that tid bit of info...yeah its definitly making me more and more excited for it. I wasn't 2 days ago but now its a whole new ballpark :)

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Scarecrow
Thursday, August 21, 2008 @ 2:04:30 PM

Same here lol
But we'll see still skeptical 'till I see more.

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HUSO
Thursday, August 21, 2008 @ 3:16:30 PM
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btw, has anyone heard any news about how long this game is gonna be. lets hope it consists of several hrs of gameplay. hopefully it'll sell lot more than HS.

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Minishmaru
Friday, August 22, 2008 @ 7:20:29 AM

I heard there are atleast 60 scenes...which doesn't explain much but i dunno maybe 60hrs each scene takes an hour to complete?

From what i heard its sorta open ended...but story driven. Like you are trying to progress with the story...but you can sit down and watch tv, or whatever else there is in the area. So it could be quite a bit if you get side tracked lol

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AceTatsujin
Thursday, August 21, 2008 @ 5:57:41 PM
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sweet man!

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Qubex
Friday, August 22, 2008 @ 1:13:43 AM
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I am still skeptical by the whole thing!

Q!

"all RoADs LEaD ToO HoMe"

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Skwidd
Friday, August 22, 2008 @ 4:34:02 PM
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First of all I want to congratulate Quantic Dream's ambition and daring creative project. To that extent, I may just pick this up. Seems like they're trying something so out of the norm that it is a major risk to undertake. If studios do not take creative steps then the industry stalls and plays safe. We'll get a bigger variety of more of the same. And have gamers complain why not create something original? Well, stop complaining because this is it. Something completely new that may not work to perfection but is something that needs support. It can only help the industry and us gamers.

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Enigma757
Sunday, August 24, 2008 @ 1:04:09 PM
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Sounds original and innovative.

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Draguss
Sunday, August 24, 2008 @ 3:42:30 PM
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At this point, anything theat DOESN'T have guns is original. I still wonder what type of game this might be, it might even create an entirely new genre.

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556pineapple
Sunday, August 24, 2008 @ 7:23:45 PM
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It sounds interesting. I hope it works.

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