Hideo Kojima Talks MGS, Storytelling Innovation, Future Projects
Known as the creator of one of the most beloved franchises in the video game history, he's also a renowned perfectionist and someone who isn't afraid of a new challenge. In fact, if he doesn't get one, his head might explode.
Hideo Kojima is a master of his chosen entertainment venue, and everyone was heartbroken when he said the latest Metal Gear Solid project would be his last. ...well, maybe not "heartbroken" because Kojima has been saying that since MGS2, but nevertheless, he does want to move on to new projects outside the MGS realm. Even so, as he told Kikizo in a recent interview, he just can't seem to drop the series that made him a legend in the game development world.
"I say frankly, on a private level, that I always intend to stay true to these statements; I do always say what I actually feel at that time, after each Metal Gear, when I say I am going to move on to the next project. But it's like when Hayao Miyazaki says he is not going to do more, and then always ends up doing it. I think I am kind of in a similar situation; I have ideas other than Metal Gear, and I want to go on to make other new games, but for political, business or technology reasons, there is always a time when I have to return. But I have to say, my feeling hasn't changed; I would like to pass on the Metal Gear series to younger staff members, and then go on to produce the title, and not be so attached to it."
It's quite clear by now that Kojima has really pushed the industry forward in one particular aspect beyond the technical: storytelling. In this way, he has taken the MGS games to an entirely new level rarely - if ever - approached by any other video games, with the possible exception of certain RPGs. But he's not entirely happy with being forced to use cut-scenes to tell his story, as he did in MGS4, and Kojima may take another innovative step in this area in the future:
"Storytelling is very difficult. But adding the flavor helps to relay the storytelling, meaning in a cutscene, with a set camera and effects, you can make the users feel sorrow, or make them happy or laugh — this is an easy approach, which we have been doing. That is one point, the second point is that if I make multiple storylines and allow the users to select which story, this might really sacrifice the deep emotion the user might feel; when there's a concrete storyline, and you kind of go along that rail, you feel the destiny of the story, which at the end, makes you feel more moved. But when you make it interactive — if you want multiple stories where you go one way or another — will that make the player more moved when he or she finishes the game? These two points are really the key which I am thinking about, and if this works, I think I could probably introduce a more interactive storytelling method."
For more on Kojima and his thoughts, check out the full interview. We know we want him back for MGS5, but regardless of what he does next, the fans will be paying close attention...
8/25/2008 Ben Dutka
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Comments (20 posts)
fatchad420
Monday, August 25, 2008 @ 12:39:36 PM
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Enigma757
Wednesday, August 27, 2008 @ 2:42:16 PM
www
Monday, August 25, 2008 @ 4:13:34 PM
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Honestly, i always buy mgs because of the storyline n i would like to see mgs movies not games.Mgs fanboys please don't bombad me,this is just MY OPINION!
Scarecrow
Monday, August 25, 2008 @ 4:27:09 PM
Mind you it's your typical Rambo war game gameplay like COD4 or whatnot. BUT that doesn't make it any less awesome. It's tactical stealth action and has always been.
But that's your loss really
Remember it is human nature to hate anything that's different from the norm. That's the sad thing. Thankfully there are a lot out there who understand MGS's core mechanics.
MetalHead09
Monday, August 25, 2008 @ 7:29:50 PM
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www
Tuesday, August 26, 2008 @ 8:51:41 AM
I just don't like those loud alarms anytime snake is seen,dat scares the crap outta me,also snake's animation movement has him too bent down when runnin n the idea of keepin a drum can,thousands of weapons all in his pocket n buyin from Drebin anytime doesn't make it real.
Yes,u might argue with me dat gta protagonist keep rocket launchers in their pockets,dat's fake too,n then dat's where games like Uncharted prove you don't need so many gadgets/weapons to complete a game,now this just my point.
Now nobody should attack me, i LUV MGS these r just my negs bout the game.I certainly would like to see another from Kojima with a better gameplay,trust me he could do sumn greater than mgs.
AceTatsujin
Monday, August 25, 2008 @ 7:57:50 PM
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cegmp
Wednesday, August 27, 2008 @ 10:15:49 PM
BigT_1980
Monday, August 25, 2008 @ 9:08:01 PM
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orangpelupa
Monday, August 25, 2008 @ 9:16:31 PM
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i played MGS2 because the story and the graphic and the "creative" gameplay.
i played MGS3 because the story, and the "creative" gameplay.
hide in box, throw FHM, give expired food to the enemies,
lock enemy in bathroom.
enemy die because too old.
MGS series always been fun and a gameplay full of fresh joke :D
Ben Dutka PSXE [Administrator]
Monday, August 25, 2008 @ 10:17:38 PM
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The_Chimeran
Monday, August 25, 2008 @ 11:41:48 PM
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Last edited by The_Chimeran on 8/25/2008 11:42:16 PM
Minishmaru
Tuesday, August 26, 2008 @ 11:29:22 AM
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Doomsquirrel
Wednesday, August 27, 2008 @ 6:14:25 PM
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Wolfmaster
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Monday, August 25, 2008 @ 11:15:41 AM