EA Forms Business Model To Combat Second-Hand Sales
The digital entertainment industry is unique for retailers, and extra lucrative in that they can sell the same product multiple times for only slightly less money. Just about every gamer has traded in games in the past, and they know they can't do the same with CDs, books or movies (although GameStop did take DVDs in trade for a while). This situation is "critical" according to Electronic Arts.
Thing is, while retailers just keep raking in the profits from selling the same game a bunch of times, the publishers and developers responsible for the product don't see an extra dime. EA doesn't particularly like this - and we imagine other major publishers aren't too happy about it, either - but they realize there's nothing they can do to stop it. Therefore, according to an interview with GamesIndustry.biz, senior VP and general manager for EA's European publishing branch, Jens Uwe Intat, EA is taking the following approach:
"I'd actually make the point that for us second-hand sales is a very critical situation, because people are selling multiple times intellectual property. What we're trying to do is build business models that are more and more online-supported with additional services and additional content that you get online. So people will see the value in not just getting that physical disc to play at home alone, but actually playing those games online and paying for them."
Well, that makes sense. Give the consumer more reasons to hold on to the game rather than take the trade-in money and put it towards something else. As Intat pointed out, the gaming industry is very unique simply because the second-hand product in question isn't exactly "second-hand."
"In our understanding of the business model we are actually giving away the rights to play, and if you just pass it on, pass it on, pass it on, that is not comparable to second-hand sales in the normal physical goods area where you have physical wear-out - second-hand cars, second-hand clothes, second-hand books... they're all physically wearing out, so you have an inferior quality product. But digital goods is not actually becoming inferior in quality, so people passing that on is actually very challenging for us."
Hence, EA plans to battle this challenge simply by producing games that are definite keepers. In other words, when you're scanning through your current collection, looking for games you may want to trade in, EA wants you to pass over their titles. They want you to say to yourself, "nah, I'll still play that." And if you hadn't noticed, things like online play and downloadable content are already in play throughout the industry, which should help to combat the trade-in phenomenon. And guys, PLEASE don't fill the Comments with a bunch of EA slamming; they're only saying what every other publisher on earth would say. Think reasonably. :)
8/28/2008 Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (22 posts)
Tim Speed24
Thursday, August 28, 2008 @ 2:09:01 PM
Reply
It has now been 3 months I've been waiting for the DLC which is almost here. So the tactic worked on me....a game that would have been re-sold used is now still in my stable.
nremdn
Friday, August 29, 2008 @ 8:59:08 AM
ThePoetRazel
Thursday, August 28, 2008 @ 2:48:30 PM
Reply
In my opinion, second hand sales can be a good thing as it puts more units in the hands of consumers. This means a greater chance for online add-on sales and a larger fan base for game series.
I think EA should stop seeing this industry as a war to be won with enemies to be conquered and just concentrate on producing good product.
Ben Dutka PSXE [Administrator]
Thursday, August 28, 2008 @ 3:17:05 PM
Wolfmaster
Thursday, August 28, 2008 @ 3:09:28 PM
Reply
pavlovic
Thursday, August 28, 2008 @ 3:26:12 PM
Reply
Personally I don't agree with this, because the same unit is going trough multiple hands
And I do agree that games should have more replayable value, somo games are for just 1 time and I don't like having 60 bucks collecting dust, so please make good games and we'll sure keep them.
JPBooch
Friday, August 29, 2008 @ 10:48:19 AM
That is how used games moves more units.
Last edited by JPBooch on 8/29/2008 10:48:36 AM
Ogibillm
Thursday, August 28, 2008 @ 4:50:43 PM
Reply
you may be able to get the base game second hand, but if you want to play online, or get the better cars, or the best guns, well - everyone has to pay.
fatchad420
Thursday, August 28, 2008 @ 5:26:33 PM
Reply
photo K
Thursday, August 28, 2008 @ 5:35:11 PM
Reply
It just sounds like EA wants a bigger slice of the pie from their own distributors like Gamestop and BestBuy.
JPBooch
Friday, August 29, 2008 @ 10:51:34 AM
bamf
Thursday, August 28, 2008 @ 6:15:09 PM
Reply
Last edited by bamf on 8/28/2008 6:16:48 PM
MajorDomo
Thursday, August 28, 2008 @ 11:14:26 PM
Reply
EA2: Shouldn't we make good games any way?
EA1: Nah, we just want the money gamestop's making on used titles.
o What's stopping EA from opening up their own stores and selling the titles again?
o Why don't they try lowering their prices?
o Why don't they go all digital? Oh wait we can sell those used copies too.
o Maybe we should all just deposit our paychecks directly into their bank account.
Aren't they really saying that they are unable to compete right now in the marketplace as it is? So maybe if they made better games they would sell more and make more money. But the real problem with EA is that they can't sustain the growth their shareholders want with their current business model. It's doubtful any single game company could, except maybe a Sony or Nintendo or Microsoft. But EA's not ever going to be like one of those.
The shift from physical to digital media is slow but steady. There will always be a used market. Even for a digital copy that I buy.
But the all digital world worries the IP holders because they fear piracy and everyone's rejecting DRM tactics. What's the answer? I think lower prices would help them a lot. But greed runs deep with these people and lowering the price causes them physical pain. Price lowering wouldn't solve the piracy problem but it would make it less desirable to pirate. I don't think they view piracy as something that can be solved by a compromise, but they should.
Gabriel013
Friday, August 29, 2008 @ 2:02:49 AM
Reply
xStatiCa
Friday, August 29, 2008 @ 10:06:37 AM
Reply
This way of handling games does work. If you know games will be getting new content or updates all the time you will not want to get rid of the games makes sense. I have wondered why game companies never seemed to think about that.
One argument though about what was stated... Discs do go bad and get abused at times as well as documentation, etc so there is still some wear factor just like CDs.
Last edited by xStatiCa on 8/29/2008 10:10:12 AM
JPBooch
Friday, August 29, 2008 @ 11:09:29 AM
Reply
I think EA sees that games like GTAIV and MGS4 did etremely well and made a lot of money because of their quality. and thats regardless of the dl content. I still have both my copies of it. Games like COD4 because of the map pack and its stellar on-line play. Their approach will only benefit us.
Last edited by JPBooch on 8/29/2008 11:10:13 AM

See Full Image









Tim
Reply
Thursday, August 28, 2008 @ 1:36:55 PM